diff options
Diffstat (limited to 'examples/textures_logo_raylib.c')
| -rw-r--r-- | examples/textures_logo_raylib.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/textures_logo_raylib.c b/examples/textures_logo_raylib.c index 23ee75ad..f4aeb738 100644 --- a/examples/textures_logo_raylib.c +++ b/examples/textures_logo_raylib.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - Texture loading and drawing +* raylib [textures] example - Texture loading and drawing * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -12,18 +12,18 @@ #include "raylib.h" int main() -{ +{ // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing"); - + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading //--------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -31,18 +31,18 @@ int main() //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - - DrawTexture(texture, screenWidth/2 - texture.width/2, + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); - + DrawText("this IS a texture!", 360, 370, 10, GRAY); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -50,9 +50,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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