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-rw-r--r--examples/textures_logo_raylib.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/textures_logo_raylib.c b/examples/textures_logo_raylib.c
index 60604594..23ee75ad 100644
--- a/examples/textures_logo_raylib.c
+++ b/examples/textures_logo_raylib.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 04a - Texture loading and drawing
+* raylib [textures] example - Texture loading and drawing
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -18,7 +18,7 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example 04a - texture loading and drawing");
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
@@ -55,4 +55,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-}
+} \ No newline at end of file