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Diffstat (limited to 'examples/textures_rectangle.lua')
| -rw-r--r-- | examples/textures_rectangle.lua | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/examples/textures_rectangle.lua b/examples/textures_rectangle.lua new file mode 100644 index 00000000..5f481679 --- /dev/null +++ b/examples/textures_rectangle.lua @@ -0,0 +1,69 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [textures] example - Texture loading and drawing a part defined by a rectangle +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle") + +-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) +local guybrush = LoadTexture("resources/guybrush.png") -- Texture loading + +local position = Vector2(350.0, 240.0) +local frameRec = Rectangle(0, 0, guybrush.width/7, guybrush.height) +local currentFrame = 0 +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + if (IsKeyPressed(KEY.RIGHT)) then + currentFrame = currentFrame + 1 + + if (currentFrame > 6) then currentFrame = 0 end + + frameRec.x = currentFrame*guybrush.width/7 + end + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawTexture(guybrush, 35, 40, WHITE) + DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME) + + DrawTextureRec(guybrush, frameRec, position, WHITE) -- Draw part of the texture + + DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED) + + DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY) + DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY) + + DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY) + DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY) + DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadTexture(guybrush) -- Texture unloading + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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