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Diffstat (limited to 'examples/textures_rectangle.lua')
| -rw-r--r-- | examples/textures_rectangle.lua | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/examples/textures_rectangle.lua b/examples/textures_rectangle.lua deleted file mode 100644 index 5f481679..00000000 --- a/examples/textures_rectangle.lua +++ /dev/null @@ -1,69 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [textures] example - Texture loading and drawing a part defined by a rectangle --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle") - --- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -local guybrush = LoadTexture("resources/guybrush.png") -- Texture loading - -local position = Vector2(350.0, 240.0) -local frameRec = Rectangle(0, 0, guybrush.width/7, guybrush.height) -local currentFrame = 0 -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - if (IsKeyPressed(KEY.RIGHT)) then - currentFrame = currentFrame + 1 - - if (currentFrame > 6) then currentFrame = 0 end - - frameRec.x = currentFrame*guybrush.width/7 - end - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - DrawTexture(guybrush, 35, 40, WHITE) - DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME) - - DrawTextureRec(guybrush, frameRec, position, WHITE) -- Draw part of the texture - - DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED) - - DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY) - DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY) - - DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY) - DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY) - DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -UnloadTexture(guybrush) -- Texture unloading - -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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