aboutsummaryrefslogtreecommitdiff
path: root/examples/textures_srcrec_dstrec.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/textures_srcrec_dstrec.c')
-rw-r--r--examples/textures_srcrec_dstrec.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/textures_srcrec_dstrec.c b/examples/textures_srcrec_dstrec.c
index 27d9610e..1f0b56e2 100644
--- a/examples/textures_srcrec_dstrec.c
+++ b/examples/textures_srcrec_dstrec.c
@@ -19,11 +19,11 @@ int main()
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
-
+
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
- // NOTE: Source rectangle (part of the texture to use for drawing)
+ // NOTE: Source rectangle (part of the texture to use for drawing)
Rectangle sourceRec = { 128, 128, 128, 128 };
// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
@@ -32,7 +32,7 @@ int main()
// NOTE: Origin of the texture in case of rotation, it's relative to destination rectangle size
Vector2 origin = { 128, 128 };
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -40,19 +40,19 @@ int main()
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
-
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
-
+
// NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
DrawTexturePro(texture, sourceRec, destRec, origin, 45, LIGHTGRAY);
-
+
DrawLine(destRec.x, 0, destRec.x, screenHeight, RED);
DrawLine(0, destRec.y, screenWidth, destRec.y, RED);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
@@ -60,9 +60,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+
return 0;
} \ No newline at end of file