diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/Makefile | 6 | ||||
| -rw-r--r-- | examples/resources/shaders/glsl330/bloom.fs | 2 | ||||
| -rw-r--r-- | examples/resources/shaders/glsl330/swirl.fs | 2 |
3 files changed, 7 insertions, 3 deletions
diff --git a/examples/Makefile b/examples/Makefile index 74335fe8..534adee8 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -85,6 +85,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # add standard directories for GNU/Linux ifeq ($(PLATFORM_OS),LINUX) INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else ifeq ($(PLATFORM_OS),OSX) + INCLUDES = -I. -I../src else INCLUDES = -I. -I../../src -IC:/raylib/raylib/src # external libraries headers @@ -103,6 +105,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # add standard directories for GNU/Linux ifeq ($(PLATFORM_OS),LINUX) LFLAGS = -L. -L../../src + else ifeq ($(PLATFORM_OS),OSX) + LFLAGS = -L. -L../src else LFLAGS = -L. -L../../src -LC:/raylib/raylib/src # external libraries to link with @@ -129,7 +133,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # libraries for OS X 10.9 desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed diff --git a/examples/resources/shaders/glsl330/bloom.fs b/examples/resources/shaders/glsl330/bloom.fs index c8cb0d32..47ddee30 100644 --- a/examples/resources/shaders/glsl330/bloom.fs +++ b/examples/resources/shaders/glsl330/bloom.fs @@ -22,7 +22,7 @@ void main() { for (int j = -3; j < 3; j++) { - sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25; + sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25; } } diff --git a/examples/resources/shaders/glsl330/swirl.fs b/examples/resources/shaders/glsl330/swirl.fs index b1dc82f0..da098754 100644 --- a/examples/resources/shaders/glsl330/swirl.fs +++ b/examples/resources/shaders/glsl330/swirl.fs @@ -40,7 +40,7 @@ void main (void) } tc += center; - vec3 color = texture2D(texture0, tc/texSize).rgb; + vec3 color = texture(texture0, tc/texSize).rgb; finalColor = vec4(color, 1.0);; }
\ No newline at end of file |
