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-rw-r--r--examples/models/models_animation.pngbin0 -> 67020 bytes
-rw-r--r--examples/shaders/shaders_julia_set.c2
2 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_animation.png b/examples/models/models_animation.png
new file mode 100644
index 00000000..57e39dd3
--- /dev/null
+++ b/examples/models/models_animation.png
Binary files differ
diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c
index 6c45f843..ecaa5b6e 100644
--- a/examples/shaders/shaders_julia_set.c
+++ b/examples/shaders/shaders_julia_set.c
@@ -64,7 +64,7 @@ int main()
int offsetLoc = GetShaderLocation(shader, "offset");
// Tell the shader what the screen dimensions, zoom, offset and c are
- float screenDims[2] = { (float)screenWidth, (float)screenHeight };
+ float screenDims[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, UNIFORM_VEC2);
SetShaderValue(shader, cLoc, c, UNIFORM_VEC2);