aboutsummaryrefslogtreecommitdiff
path: root/examples
diff options
context:
space:
mode:
Diffstat (limited to 'examples')
-rw-r--r--examples/text/text_bmfont_ttf.c10
-rw-r--r--examples/text/text_bmfont_unordered.c4
-rw-r--r--examples/text/text_raylib_fonts.c22
-rw-r--r--examples/text/text_sprite_fonts.c14
-rw-r--r--examples/text/text_ttf_loading.c12
-rw-r--r--examples/textures/textures_image_drawing.c4
-rw-r--r--examples/textures/textures_image_text.c6
7 files changed, 36 insertions, 36 deletions
diff --git a/examples/text/text_bmfont_ttf.c b/examples/text/text_bmfont_ttf.c
index 0778fd11..f71f5ddb 100644
--- a/examples/text/text_bmfont_ttf.c
+++ b/examples/text/text_bmfont_ttf.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [text] example - BMFont and TTF SpriteFonts loading
+* raylib [text] example - BMFont and TTF Fonts loading
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -24,8 +24,8 @@ int main()
const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode)
- SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font
+ Font fontBm = LoadFont("resources/bmfont.fnt"); // BMFont (AngelCode)
+ Font fontTtf = LoadFont("resources/pixantiqua.ttf"); // TTF font
Vector2 fontPosition;
@@ -58,8 +58,8 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading
- UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading
+ UnloadFont(fontBm); // AngelCode Font unloading
+ UnloadFont(fontTtf); // TTF Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/text/text_bmfont_unordered.c b/examples/text/text_bmfont_unordered.c
index 01561bec..a5147619 100644
--- a/examples/text/text_bmfont_unordered.c
+++ b/examples/text/text_bmfont_unordered.c
@@ -25,7 +25,7 @@ int main()
const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
// NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
- SpriteFont font = LoadSpriteFont("resources/pixantiqua.fnt"); // BMFont (AngelCode)
+ Font font = LoadFont("resources/pixantiqua.fnt"); // BMFont (AngelCode)
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@@ -56,7 +56,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadSpriteFont(font); // AngelCode SpriteFont unloading
+ UnloadFont(font); // AngelCode Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/text/text_raylib_fonts.c b/examples/text/text_raylib_fonts.c
index 6d8ef2b6..3c930ac2 100644
--- a/examples/text/text_raylib_fonts.c
+++ b/examples/text/text_raylib_fonts.c
@@ -26,16 +26,16 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont fonts[MAX_FONTS];
+ Font fonts[MAX_FONTS];
- fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
- fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
- fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
- fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
- fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
- fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
- fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
- fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
+ fonts[0] = LoadFont("resources/fonts/alagard.png");
+ fonts[1] = LoadFont("resources/fonts/pixelplay.png");
+ fonts[2] = LoadFont("resources/fonts/mecha.png");
+ fonts[3] = LoadFont("resources/fonts/setback.png");
+ fonts[4] = LoadFont("resources/fonts/romulus.png");
+ fonts[5] = LoadFont("resources/fonts/pixantiqua.png");
+ fonts[6] = LoadFont("resources/fonts/alpha_beta.png");
+ fonts[7] = LoadFont("resources/fonts/jupiter_crash.png");
const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
"PIXELPLAY FONT designed by Aleksander Shevchuk",
@@ -93,8 +93,8 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- // SpriteFonts unloading
- for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
+ // Fonts unloading
+ for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/text/text_sprite_fonts.c b/examples/text/text_sprite_fonts.c
index aefbfd1f..7ce2fef5 100644
--- a/examples/text/text_sprite_fonts.c
+++ b/examples/text/text_sprite_fonts.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [text] example - SpriteFont loading and usage
+* raylib [text] example - Font loading and usage
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -25,9 +25,9 @@ int main()
const char msg3[50] = "...and a THIRD one! GREAT! :D";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading
- SpriteFont font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading
- SpriteFont font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading
+ Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
+ Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
+ Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
Vector2 fontPosition1, fontPosition2, fontPosition3;
@@ -66,9 +66,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadSpriteFont(font1); // SpriteFont unloading
- UnloadSpriteFont(font2); // SpriteFont unloading
- UnloadSpriteFont(font3); // SpriteFont unloading
+ UnloadFont(font1); // Font unloading
+ UnloadFont(font2); // Font unloading
+ UnloadFont(font3); // Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/text/text_ttf_loading.c b/examples/text/text_ttf_loading.c
index fedfbfb8..42fb58bf 100644
--- a/examples/text/text_ttf_loading.c
+++ b/examples/text/text_ttf_loading.c
@@ -20,12 +20,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
- const char msg[50] = "TTF SpriteFont";
+ const char msg[50] = "TTF Font";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- // TTF SpriteFont loading with custom generation parameters
- SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0);
+ // TTF Font loading with custom generation parameters
+ Font font = LoadFontEx("resources/KAISG.ttf", 96, 0, 0);
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
@@ -85,8 +85,8 @@ int main()
if (count == 1) // Only support one ttf file dropped
{
- UnloadSpriteFont(font);
- font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0);
+ UnloadFont(font);
+ font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
ClearDroppedFiles();
}
}
@@ -127,7 +127,7 @@ int main()
#if defined(PLATFORM_DESKTOP)
ClearDroppedFiles(); // Clear internal buffers
#endif
- UnloadSpriteFont(font); // SpriteFont unloading
+ UnloadFont(font); // Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c
index ac128af9..b179612d 100644
--- a/examples/textures/textures_image_drawing.c
+++ b/examples/textures/textures_image_drawing.c
@@ -38,12 +38,12 @@ int main()
UnloadImage(cat); // Unload image from RAM
// Load custom font for frawing on image
- SpriteFont font = LoadSpriteFont("resources/custom_jupiter_crash.png");
+ Font font = LoadFont("resources/custom_jupiter_crash.png");
// Draw over image using custom font
ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE);
- UnloadSpriteFont(font); // Unload custom spritefont (already drawn used on image)
+ UnloadFont(font); // Unload custom spritefont (already drawn used on image)
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c
index 1d4231f7..0a939b8d 100644
--- a/examples/textures/textures_image_text.c
+++ b/examples/textures/textures_image_text.c
@@ -20,8 +20,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
- // TTF SpriteFont loading with custom generation parameters
- SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 64, 0, 0);
+ // TTF Font loading with custom generation parameters
+ Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
@@ -74,7 +74,7 @@ int main()
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
- UnloadSpriteFont(font); // Unload custom spritefont
+ UnloadFont(font); // Unload custom spritefont
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------