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-rw-r--r--examples/core_input_gamepad.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c
index 77d11f38..f98885e3 100644
--- a/examples/core_input_gamepad.c
+++ b/examples/core_input_gamepad.c
@@ -66,7 +66,7 @@ int main()
DrawTexture(texXboxPad, 0, 0, DARKGRAY);
// Draw buttons: xbox home
- if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(396, 222, 13, RED);
+ if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);
// Draw buttons: basic
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
@@ -156,6 +156,8 @@ int main()
}
else
{
+ DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
+
// TODO: Draw generic gamepad
}