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diff --git a/games/raylib_demo/raylib_demo.c b/games/raylib_demo/raylib_demo.c
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+/*******************************************************************************************
+*
+* raylib - Talk: QIDV raylib (Learn Videogames Programming)
+*
+* Aprende a Programar Videojuegos con raylib
+*
+* This talk has been created using raylib v1.2 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+#include <string.h>
+#include <math.h>
+
+#define MAX_BALLS 16
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum TalkScreen { LOADING, LOGO, MODULES, ENDING, PONG } TalkScreen;
+typedef enum Modules { CORE = 0, SHAPES, TEXTURES, TEXT, MODELS, AUDIO } Modules;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+int screenWidth = 1280;
+int screenHeight = 720;
+
+const char msgLoading[30] = "LOADING...";
+const char msgPressEnter[30] = "Press ENTER to START";
+
+const char msgCredits[40] = "by RAMON SANTAMARIA [@raysan5]";
+const char msgWeb[30] = "www.raylib.com";
+
+const char msgLogoA[40] = "A simple and easy-to-use library";
+const char msgLogoB[40] = "to learn videogames programming";
+
+const char msg1[50] = "THIS is a CUSTOM FONT...";
+const char msg2[50] = "...and ANOTHER CUSTOM ONE...";
+const char msg3[50] = "...AND ONE MORE! :)";
+
+bool closeWindow = false;
+
+int totalTime = 60*60*60; // fps*sec*min
+int timeCounter = 0;
+
+TalkScreen currentScreen = LOADING;
+
+// LOADING screen variables
+int loadBarWidth = 0;
+int loadBarMaxWidth = 600;
+
+// TITLE screen variables
+SpriteFont fontAlagard;
+SpriteFont fontPixelplay;
+SpriteFont fontMecha;
+SpriteFont fontSetback;
+SpriteFont fontRomulus;
+
+Vector2 pongBallPosition;
+Vector2 pongBallSpeed;
+Rectangle pongPlayerRec;
+Rectangle pongEnemyRec;
+int pongScorePlayer = 0;
+int pongScoreEnemy = 0;
+bool pongAutoMode = true;
+int pongAutoCounter = 0;
+bool pongPaused = true;
+
+int lettersCounter = 0;
+char msgBuffer[120] = { ' ' };
+
+// LOGO screen variables
+int logoPositionX;
+int logoPositionY;
+
+int raylibLettersCount = 0;
+
+int topSideRecWidth = 16;
+int leftSideRecHeight = 16;
+
+int bottomSideRecWidth = 16;
+int rightSideRecHeight = 16;
+
+char raylib[8] = " \0"; // raylib text array, max 8 letters
+
+int logoScreenState = 0; // Tracking animation states (State Machine)
+bool msgLogoADone = false;
+bool msgLogoBDone = false;
+
+// MODULES screen variables
+Modules selectedModule = CORE;
+
+Texture2D raylibWindow;
+Texture2D raylibWindow01;
+Texture2D raylibWindow02;
+Texture2D raylibWindow03;
+Texture2D platforms;
+Texture2D raylibLogoB;
+Texture2D lena;
+Texture2D mandrill;
+Texture2D texAlagard;
+SpriteFont fontMechaC;
+SpriteFont fontAlagardC;
+SpriteFont fontJupiterC;
+
+int coreWindow = 1;
+
+int windowOffset = 0;
+Vector2 ballPosition;
+
+Camera camera;
+
+Texture2D catTexture;
+Model cat;
+
+Sound fxWav;
+Sound fxOgg;
+
+Vector2 soundBallsPosition[MAX_BALLS];
+Color soundBallsColor[MAX_BALLS];
+bool soundBallsActive[MAX_BALLS];
+float soundBallsAlpha[MAX_BALLS];
+int soundBallsRadius[MAX_BALLS];
+
+float scaleFactor = 0.0f;
+float timePlayed = 0;
+
+// ENDING screen variables
+Texture2D raylibLogoA;
+
+// Required variables to manage screen transitions (fade-in, fade-out)
+float transAlpha = 0;
+bool onTransition = false;
+bool transFadeOut = false;
+int transFromScreen = -1;
+int transToScreen = -1;
+
+int framesCounter = 0;
+
+//----------------------------------------------------------------------------------
+// Local Functions Declaration
+//----------------------------------------------------------------------------------
+void TransitionToScreen(int screen);
+void UpdateTransition(void);
+void DrawTransition(void);
+
+void UpdateDrawOneFrame(void);
+
+//----------------------------------------------------------------------------------
+// Main entry point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const char windowTitle[30] = "raylib functionality demo";
+
+ //SetupFlags(FLAG_FULLSCREEN_MODE);
+ InitWindow(screenWidth, screenHeight, windowTitle);
+
+ InitAudioDevice(); // Initialize audio device
+
+ // TITLE screen variables Initialization
+ fontAlagard = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
+ fontPixelplay = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
+ fontMecha = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
+ fontSetback = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
+ fontRomulus = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
+
+ pongBallPosition = (Vector2){ screenWidth/2, screenHeight/2 + 20 };
+ pongBallSpeed = (Vector2){ 6, 6 };
+ pongPlayerRec = (Rectangle){ 20, screenHeight/2 - 50 + 40, 20, 100 };
+ pongEnemyRec = (Rectangle){ screenWidth - 40, screenHeight/2 - 60, 20, 120 };
+
+ // LOGO screen variables Initialization
+ logoPositionX = screenWidth/2 - 128;
+ logoPositionY = screenHeight/2 - 128;
+
+ // MODULES screen variables Initialization
+ raylibWindow = LoadTexture("resources/raylib_window.png");
+ raylibWindow01 = LoadTexture("resources/raylib_window_01.png");
+ raylibWindow02 = LoadTexture("resources/raylib_window_02.png");
+ raylibWindow03 = LoadTexture("resources/raylib_window_03.png");
+ platforms = LoadTexture("resources/platforms.png");
+ raylibLogoB = LoadTexture("resources/raylib_logo128x128.png");
+ lena = LoadTexture("resources/lena.png");
+ mandrill = LoadTexture("resources/mandrill.png");
+ texAlagard = LoadTexture("resources/fonts/custom_alagard.png");
+ fontMechaC = LoadSpriteFont("resources/fonts/custom_mecha.png");
+ fontAlagardC = LoadSpriteFont("resources/fonts/custom_alagard.png");
+ fontJupiterC = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png");
+
+ ballPosition = (Vector2){ 520 + 656/2, 220 + 399/2 };
+
+ camera = (Camera){{ 0.0, 12.0, 15.0 }, { 0.0, 3.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ catTexture = LoadTexture("resources/catsham.png"); // Load model texture
+ cat = LoadModel("resources/cat.obj"); // Load OBJ model
+ SetModelTexture(&cat, catTexture);
+
+ fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
+ fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
+
+ for (int i = 0; i < MAX_BALLS; i++)
+ {
+ soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
+ soundBallsColor[i] = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
+ soundBallsRadius[i] = GetRandomValue(2, 50);
+ soundBallsAlpha[i] = 1.0f;
+
+ soundBallsActive[i] = false;
+ }
+
+ // ENDING screen variables Initialization
+ raylibLogoA = LoadTexture("resources/raylib_logo.png");
+
+#ifndef PLATFORM_WEB
+ SetTargetFPS(60);
+#endif
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawOneFrame, 0, 1);
+#else
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose() && !closeWindow) // Detect window close button or ESC key
+ {
+ UpdateDrawOneFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // Unload all loaded data (textures, fonts, audio)
+ UnloadSpriteFont(fontAlagard); // SpriteFont unloading
+ UnloadSpriteFont(fontPixelplay); // SpriteFont unloading
+ UnloadSpriteFont(fontMecha); // SpriteFont unloading
+ UnloadSpriteFont(fontSetback); // SpriteFont unloading
+ UnloadSpriteFont(fontRomulus); // SpriteFont unloading
+
+ UnloadTexture(raylibWindow);
+ UnloadTexture(raylibWindow01);
+ UnloadTexture(raylibWindow02);
+ UnloadTexture(raylibWindow03);
+ UnloadTexture(platforms);
+ UnloadTexture(raylibLogoA);
+ UnloadTexture(raylibLogoB);
+ UnloadTexture(lena);
+ UnloadTexture(mandrill);
+ UnloadTexture(texAlagard);
+
+ UnloadSpriteFont(fontMechaC);
+ UnloadSpriteFont(fontAlagardC);
+ UnloadSpriteFont(fontJupiterC);
+
+ UnloadTexture(catTexture);
+ UnloadModel(cat);
+
+ UnloadSound(fxWav);
+ UnloadSound(fxOgg);
+
+ CloseAudioDevice();
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+void TransitionToScreen(int screen)
+{
+ onTransition = true;
+ transFromScreen = currentScreen;
+ transToScreen = screen;
+}
+
+void UpdateTransition(void)
+{
+ if (!transFadeOut)
+ {
+ transAlpha += 0.02f;
+
+ if (transAlpha >= 1.0)
+ {
+ transAlpha = 1.0;
+ currentScreen = transToScreen;
+ transFadeOut = true;
+ framesCounter = 0;
+ }
+ }
+ else // Transition fade out logic
+ {
+ transAlpha -= 0.02f;
+
+ if (transAlpha <= 0)
+ {
+ transAlpha = 0;
+ transFadeOut = false;
+ onTransition = false;
+ transFromScreen = -1;
+ transToScreen = -1;
+ }
+ }
+}
+
+void DrawTransition(void)
+{
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, transAlpha));
+}
+
+void UpdateDrawOneFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ if (!onTransition)
+ {
+ switch(currentScreen)
+ {
+ case LOADING:
+ {
+ // Update LOADING screen variables
+ framesCounter++; // Count frames
+
+ if ((loadBarWidth < loadBarMaxWidth) && ((framesCounter%30) == 0)) loadBarWidth++;
+
+ if (IsKeyDown(KEY_SPACE) && (loadBarWidth < loadBarMaxWidth)) loadBarWidth += 4;
+
+ if (IsKeyPressed(KEY_ENTER) && (loadBarWidth >= loadBarMaxWidth)) TransitionToScreen(LOGO);
+
+ } break;
+ case LOGO:
+ {
+ // Update LOGO screen variables
+ if (logoScreenState == 0) // State 0: Small box blinking
+ {
+ framesCounter++;
+
+ if (framesCounter == 120)
+ {
+ logoScreenState = 1;
+ framesCounter = 0; // Reset counter... will be used later...
+ }
+ }
+ else if (logoScreenState == 1) // State 1: Top and left bars growing
+ {
+ topSideRecWidth += 4;
+ leftSideRecHeight += 4;
+
+ if (topSideRecWidth == 256) logoScreenState = 2;
+ }
+ else if (logoScreenState == 2) // State 2: Bottom and right bars growing
+ {
+ bottomSideRecWidth += 4;
+ rightSideRecHeight += 4;
+
+ if (bottomSideRecWidth == 256)
+ {
+ lettersCounter = 0;
+ for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
+
+ logoScreenState = 3;
+ }
+ }
+ else if (logoScreenState == 3) // State 3: Letters appearing (one by one)
+ {
+ framesCounter++;
+
+ // Every 12 frames, one more letter!
+ if ((framesCounter%12) == 0) raylibLettersCount++;
+
+ switch (raylibLettersCount)
+ {
+ case 1: raylib[0] = 'r'; break;
+ case 2: raylib[1] = 'a'; break;
+ case 3: raylib[2] = 'y'; break;
+ case 4: raylib[3] = 'l'; break;
+ case 5: raylib[4] = 'i'; break;
+ case 6: raylib[5] = 'b'; break;
+ default: break;
+ }
+
+ if (raylibLettersCount >= 10)
+ {
+ // Write raylib description messages
+ if ((framesCounter%2) == 0) lettersCounter++;
+
+ if (!msgLogoADone)
+ {
+ if (lettersCounter <= strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter);
+ else
+ {
+ for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
+
+ lettersCounter = 0;
+ msgLogoADone = true;
+ }
+ }
+ else if (!msgLogoBDone)
+ {
+ if (lettersCounter <= strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter);
+ else
+ {
+ msgLogoBDone = true;
+ framesCounter = 0;
+ }
+ }
+ }
+ }
+
+ // Press enter to change to MODULES screen
+ if (IsKeyPressed(KEY_ENTER) && msgLogoBDone) TransitionToScreen(MODULES);
+ else if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(LOGO);
+
+ } break;
+ case MODULES:
+ {
+ // Update MODULES screen variables here!
+ framesCounter++;
+
+ if (IsKeyPressed(KEY_RIGHT) && (selectedModule < 5))
+ {
+ selectedModule++;
+ framesCounter = 0;
+ }
+ else if (IsKeyPressed(KEY_LEFT) && (selectedModule > 0))
+ {
+ selectedModule--;
+ framesCounter = 0;
+ }
+
+ if (selectedModule == CORE)
+ {
+ if ((framesCounter > 60) && (windowOffset < 40))
+ {
+ windowOffset++;
+ ballPosition.x++;
+ ballPosition.y++;
+ }
+
+ if (framesCounter > 140)
+ {
+ if (IsKeyDown('A')) ballPosition.x -= 5;
+ if (IsKeyDown('D')) ballPosition.x += 5;
+ if (IsKeyDown('W')) ballPosition.y -= 5;
+ if (IsKeyDown('S')) ballPosition.y += 5;
+
+ if (IsKeyPressed('1')) coreWindow = 1;
+ if (IsKeyPressed('2')) coreWindow = 2;
+ if (IsKeyPressed('3')) coreWindow = 3;
+ if (IsKeyPressed('4')) coreWindow = 4;
+ }
+ }
+
+ if (selectedModule == TEXTURES) scaleFactor = (sinf(2*PI/240*framesCounter) + 1.0f)/2;
+
+ if (selectedModule == AUDIO)
+ {
+ if (IsKeyPressed(KEY_SPACE) && !MusicIsPlaying()) PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream
+
+ if (IsKeyPressed('S'))
+ {
+ StopMusicStream();
+ timePlayed = 0.0f;
+
+ for (int i = 0; i < MAX_BALLS; i++)
+ {
+ soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
+ soundBallsColor[i] = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
+ soundBallsRadius[i] = GetRandomValue(2, 50);
+ soundBallsAlpha[i] = 1.0f;
+
+ soundBallsActive[i] = false;
+ }
+ }
+
+ if (MusicIsPlaying())
+ {
+ timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4;
+
+ if ((framesCounter%10) == 0)
+ {
+ for (int i = 0; i < MAX_BALLS; i++)
+ {
+ if (!soundBallsActive[i])
+ {
+ soundBallsActive[i] = true;
+ break;
+ }
+ }
+ }
+
+ for (int i = 0; i < MAX_BALLS; i++)
+ {
+ if (soundBallsActive[i]) soundBallsAlpha[i] -= 0.005f;
+
+ if (soundBallsAlpha[i] <= 0)
+ {
+ soundBallsActive[i] = false;
+
+ // Reset ball random
+ soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
+ soundBallsColor[i] = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
+ soundBallsRadius[i] = GetRandomValue(2, 60);
+ soundBallsAlpha[i] = 1.0f;
+ }
+ }
+ }
+
+ if (IsKeyPressed('N')) PlaySound(fxWav);
+ //if (IsKeyPressed('M')) PlaySound(fxOgg);
+ }
+
+ // Press enter to change to ENDING screen
+ if (IsKeyPressed(KEY_ENTER)) TransitionToScreen(ENDING);
+ else if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(LOGO);
+
+ } break;
+ case PONG:
+ {
+ // Update SECRET screen variables here!
+ framesCounter++;
+
+ if (IsKeyPressed('P')) pongPaused = !pongPaused;
+
+ if (!pongPaused)
+ {
+ pongBallPosition.x += pongBallSpeed.x;
+ pongBallPosition.y += pongBallSpeed.y;
+
+ if ((pongBallPosition.x >= screenWidth - 5) || (pongBallPosition.x <= 5)) pongBallSpeed.x *= -1;
+ if ((pongBallPosition.y >= screenHeight - 5) || (pongBallPosition.y <= 5)) pongBallSpeed.y *= -1;
+
+ if (IsKeyDown(KEY_UP) || IsKeyDown('W'))
+ {
+ pongPlayerRec.y -= 5;
+ pongAutoMode = false;
+ pongAutoCounter = 180;
+ }
+ else if (IsKeyDown(KEY_DOWN) || IsKeyDown('S'))
+ {
+ pongPlayerRec.y += 5;
+ pongAutoMode = false;
+ pongAutoCounter = 180;
+ }
+ else if (pongAutoCounter > 0)
+ {
+ pongAutoCounter--;
+
+ if (pongAutoCounter == 0) pongAutoMode = true;
+ }
+
+ if ((pongBallPosition.x < 600) && pongAutoMode)
+ {
+ if (pongBallPosition.y > (pongPlayerRec.y + pongPlayerRec.height/2)) pongPlayerRec.y += 5;
+ else if (pongBallPosition.y < (pongPlayerRec.y + pongPlayerRec.height/2)) pongPlayerRec.y -= 5;
+ }
+
+ if (pongPlayerRec.y <= 0) pongPlayerRec.y = 0;
+ else if ((pongPlayerRec.y + pongPlayerRec.height) >= screenHeight) pongPlayerRec.y = screenHeight - pongPlayerRec.height;
+
+ if (pongBallPosition.x > screenWidth - 600)
+ {
+ if (pongBallPosition.y > (pongEnemyRec.y + pongEnemyRec.height/2)) pongEnemyRec.y += 5;
+ else if (pongBallPosition.y < (pongEnemyRec.y + pongEnemyRec.height/2)) pongEnemyRec.y -= 5;
+
+ if (pongEnemyRec.y <= 0) pongEnemyRec.y = 0;
+ else if ((pongEnemyRec.y + pongEnemyRec.height) >= screenHeight) pongEnemyRec.y = screenHeight - pongEnemyRec.height;
+ }
+
+ if ((CheckCollisionCircleRec(pongBallPosition, 10, pongPlayerRec)) || (CheckCollisionCircleRec(pongBallPosition, 10, pongEnemyRec))) pongBallSpeed.x *= -1;
+
+ if (pongBallPosition.x >= screenWidth - 5) pongScorePlayer++;
+ else if (pongBallPosition.x <= 5) pongScoreEnemy++;
+ }
+
+ // Press enter to move back to MODULES screen
+ if (IsKeyPressed(KEY_ENTER)) TransitionToScreen(ENDING);
+ if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(ENDING);
+ } break;
+ case ENDING:
+ {
+ // Update ENDING screen
+ framesCounter++;
+
+ // Press enter to move back to MODULES screen
+ if (IsKeyPressed(KEY_ENTER)) TransitionToScreen(PONG);
+ if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(MODULES);
+
+ } break;
+ default: break;
+ }
+
+ if ((currentScreen != LOADING) && (timeCounter < totalTime)) timeCounter++;
+ }
+ else UpdateTransition(); // Update transition (fade-in, fade-out)
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ switch(currentScreen)
+ {
+ case LOADING:
+ {
+ // Draw LOADING screen
+ if ((loadBarWidth < loadBarMaxWidth) && ((framesCounter/40)%2)) DrawText(msgLoading, 360, 240, 40, DARKGRAY);
+
+ DrawRectangle(360 - 4, 300 - 4, loadBarMaxWidth + 8, 60 + 8, LIGHTGRAY);
+ DrawRectangle(360, 300, loadBarWidth - 1, 60, DARKGRAY);
+ DrawRectangleLines(360 - 4, 300 - 5, loadBarMaxWidth + 8, 60 + 8, DARKGRAY);
+
+ if (loadBarWidth >= loadBarMaxWidth)
+ {
+ //DrawText(msgLoading, 360, 240, 40, DARKGRAY);
+ if ((framesCounter/30)%2) DrawText(msgPressEnter, screenWidth/2 - MeasureText(msgPressEnter, 40)/2 + 20, 400, 40, DARKGRAY);
+ }
+ else DrawText("PRESS SPACE to ACCELERATE LOADING! ;)", screenWidth/2 - 200, 400, 20, LIGHTGRAY);
+
+ } break;
+ case LOGO:
+ {
+ // Draw LOGO screen
+ if (logoScreenState == 0)
+ {
+ if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK);
+ }
+ else if (logoScreenState == 1)
+ {
+ DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
+ }
+ else if (logoScreenState == 2)
+ {
+ DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
+
+ DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
+ }
+ else if (logoScreenState == 3)
+ {
+ DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK);
+
+ DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
+
+ DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112 - 60, 224, 224, RAYWHITE);
+
+ DrawText(raylib, screenWidth/2 - 44, screenHeight/2 + 48 - 60, 50, BLACK);
+
+ if (!msgLogoADone) DrawText(msgBuffer, screenWidth/2 - MeasureText(msgLogoA, 30)/2, 460, 30, GRAY);
+ else
+ {
+ DrawText(msgLogoA, screenWidth/2 - MeasureText(msgLogoA, 30)/2, 460, 30, GRAY);
+
+ if (!msgLogoBDone) DrawText(msgBuffer, screenWidth/2 - MeasureText(msgLogoB, 30)/2, 510, 30, GRAY);
+ else
+ {
+ DrawText(msgLogoB, screenWidth/2 - MeasureText(msgLogoA, 30)/2, 510, 30, GRAY);
+
+ if ((framesCounter > 90) && ((framesCounter/30)%2)) DrawText("PRESS ENTER to CONTINUE", 930, 650, 20, GRAY);
+ }
+ }
+ }
+ } break;
+ case MODULES:
+ {
+ // Draw MODULES screen
+ DrawTexture(raylibLogoB, 40, 40, WHITE);
+ DrawText("raylib is composed of 6 main modules:", 128 + 40 + 30, 50, 20, GRAY);
+
+ if (framesCounter < 120)
+ {
+ if (((framesCounter/30)%2) == 0) DrawRectangle(128 + 40 + 30 - 4 + 175*selectedModule, 128 + 40 - 70 - 8 - 4, 158, 78, RED);
+ }
+ else DrawRectangle(128 + 40 + 30 - 4 + 175*selectedModule, 128 + 40 - 70 - 8 - 4, 158, 78, RED);
+
+ if (selectedModule != AUDIO)
+ {
+ DrawTriangle((Vector2){950 - 40, 685 - 10}, (Vector2){950 - 60, 685}, (Vector2){950 - 40, 685 + 10}, GRAY);
+ DrawTriangle((Vector2){950 - 30, 685 - 10}, (Vector2){950 - 30, 685 + 10}, (Vector2){950 - 10, 685}, GRAY);
+ DrawText("PRESS RIGHT or LEFT to EXPLORE MODULES", 960, 680, 10, GRAY);
+ }
+
+ switch (selectedModule)
+ {
+ case CORE:
+ {
+ DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x5c5a5aff));
+
+ DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
+ DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
+ DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
+ DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
+ DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
+
+ switch (coreWindow)
+ {
+ case 1: DrawTexture(raylibWindow, 520, 220, WHITE); break;
+ case 2: DrawTextureEx(raylibWindow01, (Vector2){ 450, 220 - 45 }, 0.0f, 4.0f, WHITE); break;
+ case 3: DrawTextureEx(raylibWindow02, (Vector2){ 430, 220 - 40 }, 0.0f, 4.0f, WHITE); break;
+ case 4: DrawTextureEx(raylibWindow03, (Vector2){ 470, 220 - 65 }, 0.0f, 4.0f, WHITE); break;
+ default: DrawTexture(raylibWindow, 520, 220, WHITE); break;
+ }
+
+ if (framesCounter > 140) DrawText("Check the possible windows raylib can run on. PRESS KEY: 1, 2, 3 or 4", 520 + 8 + windowOffset + 160, 220 + windowOffset + 10, 10, LIGHTGRAY);
+
+ DrawText("Compile raylib C code for the folowing platforms:", 48, 400, 10, MAROON);
+
+ DrawTextureRec(platforms, (Rectangle){ 0, 0, platforms.width, platforms.height}, (Vector2){ 75, 420 }, WHITE);
+
+ DrawRectangle(520 + 8 + windowOffset, 220 + 31 + windowOffset, 640, 360, RAYWHITE);
+ DrawRectangleLines(520 + 8 + windowOffset - 1, 220 + 31 + windowOffset - 2, 640 + 2, 360 + 2, GRAY);
+ DrawFPS(520 + 8 + windowOffset + 10, 220 + 31 + windowOffset + 10);
+
+ DrawRectangle(ballPosition.x - 50, ballPosition.y - 50, 100, 100, Fade(MAROON, 0.5f));
+ DrawRectangleRec(GetCollisionRec((Rectangle){ 520 + 8 + windowOffset - 1, 220 + 31 + windowOffset - 1, 640 + 2, 360 + 2 }, (Rectangle){ (int)ballPosition.x - 50, (int)ballPosition.y - 50, 100, 100 }), MAROON);
+
+ if (framesCounter > 140)
+ {
+ DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, GetFontBaseSize(fontMecha), 2, BLACK);
+ DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, GetFontBaseSize(fontMecha), 2, BLACK);
+ }
+ } break;
+ case SHAPES:
+ {
+ DrawText("This module give you functions to:", 48, 200, 10, GetColor(0xcd5757ff));
+
+ DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
+ DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
+
+ DrawCircle(screenWidth/4, 120 + 240, 35, DARKBLUE);
+ DrawCircleGradient(screenWidth/4, 220 + 240, 60, GREEN, SKYBLUE);
+ DrawCircleLines(screenWidth/4, 340 + 240, 80, DARKBLUE);
+
+ DrawRectangle(screenWidth/4*2 - 110, 100 + 180, 220, 100, LIME);
+ DrawRectangleGradient(screenWidth/4*2 - 90, 170 + 240, 180, 130, MAROON, GOLD);
+ DrawRectangleLines(screenWidth/4*2 - 80, 320 + 240, 160, 80, ORANGE);
+
+ DrawTriangle((Vector2){screenWidth/4*3, 60 + 220}, (Vector2){screenWidth/4*3 - 60, 160 + 220}, (Vector2){screenWidth/4*3 + 60, 160 + 220}, VIOLET);
+
+ DrawTriangleLines((Vector2){screenWidth/4*3, 140 + 220}, (Vector2){screenWidth/4*3 - 60, 210 + 260}, (Vector2){screenWidth/4*3 + 60, 210 + 260}, SKYBLUE);
+
+ DrawPoly((Vector2){screenWidth/4*3, 320 + 240}, 6, 80, 0, BROWN);
+
+ } break;
+ case TEXTURES:
+ {
+ DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x60815aff));
+
+ DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
+ DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
+
+ DrawRectangle(138, 348, 260, 260, GRAY);
+ DrawTexturePro(lena, (Rectangle){ 0, 0, lena.width, lena.height }, (Rectangle){ 140 + 128, 350 + 128, lena.width/2*scaleFactor, lena.height/2*scaleFactor }, (Vector2){ lena.width/4*scaleFactor, lena.height/4*scaleFactor }, 0.0f, WHITE);
+
+ DrawTexture(lena, 600, 180, Fade(WHITE, 0.3f));
+ DrawTextureRec(lena, (Rectangle){ 225, 240, 155, 50 }, (Vector2){ 600 + 256 - 82 + 50, 180 + 241 }, PINK);
+
+ DrawTexturePro(mandrill, (Rectangle){ 0, 0, mandrill.width, mandrill.height }, (Rectangle){ screenWidth/2 - 40, 350 + 128, mandrill.width/2, mandrill.height/2 },
+ (Vector2){ mandrill.width/4, mandrill.height/4 }, framesCounter, GOLD);
+
+ } break;
+ case TEXT:
+ {
+ DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x377764ff));
+
+ DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
+ DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
+ DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
+
+ DrawTexture(texAlagard, 60, 360, WHITE);
+
+ DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, GetFontBaseSize(fontMechaC), -3, WHITE);
+ DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, GetFontBaseSize(fontAlagardC), -2, WHITE);
+ DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, GetFontBaseSize(fontJupiterC), 2, WHITE);
+
+ DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, GetFontBaseSize(fontAlagard)*2, 2, MAROON);
+ DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, GetFontBaseSize(fontPixelplay)*2, 4, ORANGE);
+ DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, GetFontBaseSize(fontMecha)*2, 4, DARKGREEN);
+ DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, GetFontBaseSize(fontSetback)*2, 4, DARKBLUE);
+ DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, GetFontBaseSize(fontRomulus)*2, 3, DARKPURPLE);
+
+ DrawText("This is a custom font spritesheet, raylib can load it automatically!", 228, 360 + 295, 10, GRAY);
+
+ } break;
+ case MODELS:
+ {
+ DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x417794ff));
+
+ DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
+ DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
+ DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
+
+ Begin3dMode(camera);
+
+ DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
+ DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
+ DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
+
+ DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
+ DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME);
+
+ DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
+ DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
+ DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
+
+ DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
+ DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
+
+ DrawModelEx(cat, (Vector3){ 8.0f, 0.0f, 2.0f }, (Vector3){ 0.0f, 0.5f*framesCounter, 0.0f }, (Vector3){ 0.1f, 0.1f, 0.1f }, WHITE);
+ DrawGizmo((Vector3){ 8.0f, 0.0f, 2.0f });
+
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ End3dMode();
+
+ DrawFPS(900, 220);
+
+ } break;
+ case AUDIO:
+ {
+ DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x8c7539ff));
+
+ DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
+ DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
+
+ DrawText("PRESS SPACE to START PLAYING MUSIC", 135, 350, 20, GRAY);
+ DrawRectangle(150, 390, 400, 12, LIGHTGRAY);
+ DrawRectangle(150, 390, (int)timePlayed, 12, MAROON);
+
+ if (MusicIsPlaying())
+ {
+ DrawText("PRESS 'S' to STOP PLAYING MUSIC", 165, 425, 20, GRAY);
+
+ for (int i = 0; i < MAX_BALLS; i++)
+ {
+ if (soundBallsActive[i]) DrawPoly(soundBallsPosition[i], 18, soundBallsRadius[i], 0.0f, Fade(soundBallsColor[i], soundBallsAlpha[i]));
+ }
+ }
+
+ DrawText("PRESS 'N' to PLAY a SOUND", 200, 540, 20, VIOLET);
+
+ if ((framesCounter/30)%2) DrawText("PRESS ENTER to CONTINUE", 930, 650, 20, GRAY);
+
+ } break;
+ default: break;
+ }
+
+ // Draw modules menu
+ DrawRectangle(128 + 40 + 30, 128 + 40 - 70 - 8, 150, 70, GetColor(0x898888ff));
+ DrawRectangle(128 + 40 + 30 + 8, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xe1e1e1ff));
+ DrawText("CORE", 128 + 40 + 30 + 8 + 38, 128 + 40 - 50, 20, GetColor(0x5c5a5aff));
+
+ DrawRectangle(128 + 40 + 30 + 175, 128 + 40 - 70 - 8, 150, 70, GetColor(0xe66666ff));
+ DrawRectangle(128 + 40 + 30 + 8 + 175, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xf0d6d6ff));
+ DrawText("SHAPES", 128 + 40 + 30 + 8 + 175 + 28, 128 + 40 - 50, 20, GetColor(0xcd5757ff));
+
+ DrawRectangle(128 + 40 + 30 + 175*2, 128 + 40 - 70 - 8, 150, 70, GetColor(0x75a06dff));
+ DrawRectangle(128 + 40 + 30 + 8 + 175*2, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xc8eabfff));
+ DrawText("TEXTURES", 128 + 40 + 30 + 175*2 + 8 + 9, 128 + 40 - 50, 20, GetColor(0x60815aff));
+
+ DrawRectangle(128 + 40 + 30 + 175*3, 128 + 40 - 70 - 8, 150, 70, GetColor(0x52b296ff));
+ DrawRectangle(128 + 40 + 30 + 8 + 175*3, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xbef0ddff));
+ DrawText("TEXT", 128 + 40 + 30 + 8 + 175*3 + 38, 128 + 40 - 50, 20, GetColor(0x377764ff));
+
+ DrawRectangle(128 + 40 + 30 + 175*4, 128 + 40 - 70 - 8, 150, 70, GetColor(0x5d9cbdff));
+ DrawRectangle(128 + 40 + 30 + 8 + 175*4, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xbedce8ff));
+ DrawText("MODELS", 128 + 40 + 30 + 8 + 175*4 + 28, 128 + 40 - 50, 20, GetColor(0x417794ff));
+
+ DrawRectangle(128 + 40 + 30 + 175*5, 128 + 40 - 70 - 8, 150, 70, GetColor(0xd3b157ff));
+ DrawRectangle(128 + 40 + 30 + 8 + 175*5, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xebddaeff));
+ DrawText("AUDIO", 128 + 40 + 30 + 8 + 175*5 + 36, 128 + 40 - 50, 20, GetColor(0x8c7539ff));
+
+ } break;
+ case ENDING:
+ {
+ // Draw ENDING screen
+ DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", GetFontBaseSize(fontAlagard)*4, 4).x/2, 80 }, GetFontBaseSize(fontAlagard)*4, 4, MAROON);
+
+ DrawTexture(raylibLogoA, logoPositionX, logoPositionY - 40, WHITE);
+
+ DrawText(msgWeb, screenWidth/2 - MeasureText(msgWeb, 40)/2, 470, 40, DARKGRAY);
+
+ if (framesCounter > 60) DrawText(msgCredits, screenWidth/2 - MeasureText(msgCredits, 30)/2, 550, 30, GRAY);
+
+ if (framesCounter > 120) if ((framesCounter/30)%2) DrawText("PRESS ENTER to CONTINUE", screenWidth/2 - MeasureText("PRESS ENTER to CONTINUE", 20)/2, 640, 20, LIGHTGRAY);
+
+ } break;
+ case PONG:
+ {
+ // Pong
+ DrawCircleV(pongBallPosition, 10, LIGHTGRAY);
+ DrawRectangleRec(pongPlayerRec, GRAY);
+ DrawRectangleRec(pongEnemyRec, GRAY);
+
+ DrawText(FormatText("%02i", pongScorePlayer), 150, 10, 80, LIGHTGRAY);
+ DrawText(FormatText("%02i", pongScoreEnemy), screenWidth - MeasureText("00", 80) - 150, 10, 80, LIGHTGRAY);
+
+ if (pongPaused) if ((framesCounter/30)%2) DrawText("GAME PAUSED [P]", screenWidth/2 - 100, 40, 20, MAROON);
+ } break;
+ default: break;
+ }
+
+ if (currentScreen != LOADING) DrawRectangle(0, screenHeight - 10, ((float)timeCounter/(float)totalTime)*screenWidth, 10, LIGHTGRAY);
+
+ if (onTransition) DrawTransition();
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file