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-rw-r--r--projects/Notepad++/npes_saved_mingw.txtbin7730 -> 7622 bytes
-rw-r--r--projects/Notepad++/npes_saved_tcc.txtbin7656 -> 7548 bytes
-rw-r--r--projects/Notepad++/raylib_npp_parser/raylib_to_parse.h2
3 files changed, 2 insertions, 0 deletions
diff --git a/projects/Notepad++/npes_saved_mingw.txt b/projects/Notepad++/npes_saved_mingw.txt
index 7ed0662d..6d10a1b0 100644
--- a/projects/Notepad++/npes_saved_mingw.txt
+++ b/projects/Notepad++/npes_saved_mingw.txt
Binary files differ
diff --git a/projects/Notepad++/npes_saved_tcc.txt b/projects/Notepad++/npes_saved_tcc.txt
index d3c4fb0e..32d72c2f 100644
--- a/projects/Notepad++/npes_saved_tcc.txt
+++ b/projects/Notepad++/npes_saved_tcc.txt
Binary files differ
diff --git a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h
index d492d249..08e24c35 100644
--- a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h
+++ b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h
@@ -379,6 +379,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
+RLAPI void SetShaderValueArray(Shader shader, int uniformLoc, const float *value, int size, int count); // Set shader uniform value (array of float/vec2/vec3/vec4)
+RLAPI void SetShaderValueArrayi(Shader shader, int uniformLoc, const int *value, int size, int count); // Set shader uniform value (array of int/ivec2/ivec3/ivec4)
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)