diff options
Diffstat (limited to 'src/audio.c')
| -rw-r--r-- | src/audio.c | 676 |
1 files changed, 509 insertions, 167 deletions
diff --git a/src/audio.c b/src/audio.c index 260f6778..43e8be14 100644 --- a/src/audio.c +++ b/src/audio.c @@ -37,6 +37,7 @@ #include "AL/al.h" // OpenAL basic header #include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work) +#include "AL/alext.h" // extensions for other format types #include <stdlib.h> // Declares malloc() and free() for memory management #include <string.h> // Required for strcmp() @@ -50,39 +51,57 @@ #endif //#define STB_VORBIS_HEADER_ONLY -#include "stb_vorbis.h" // OGG loading functions +#include "stb_vorbis.h" // OGG loading functions + +#define JAR_XM_IMPLEMENTATION +#include "jar_xm.h" // For playing .xm files //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define MUSIC_STREAM_BUFFERS 2 - -#if defined(PLATFORM_RPI) - // NOTE: On RPI should be lower to avoid frame-stalls - #define MUSIC_BUFFER_SIZE 4096*2 // PCM data buffer (short) - 16Kb (RPI) +#define MAX_STREAM_BUFFERS 2 // Number of buffers for each alSource +#define MAX_MIX_CHANNELS 4 // Number of open AL sources +#define MAX_MUSIC_STREAMS 2 // Number of simultanious music sources + +#if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID) + // NOTE: On RPI and Android should be lower to avoid frame-stalls + #define MUSIC_BUFFER_SIZE_SHORT 4096*2 // PCM data buffer (short) - 16Kb (RPI) + #define MUSIC_BUFFER_SIZE_FLOAT 4096 // PCM data buffer (float) - 16Kb (RPI) #else // NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care... - #define MUSIC_BUFFER_SIZE 4096*8 // PCM data buffer (short) - 64Kb + #define MUSIC_BUFFER_SIZE_SHORT 4096*8 // PCM data buffer (short) - 64Kb + #define MUSIC_BUFFER_SIZE_FLOAT 4096*4 // PCM data buffer (float) - 64Kb #endif //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- +// Used to create custom audio streams that are not bound to a specific file. There can be +// no more than 4 concurrent mixchannels in use. This is due to each active mixc being tied to +// a dedicated mix channel. +typedef struct MixChannel_t { + unsigned short sampleRate; // default is 48000 + unsigned char channels; // 1=mono,2=stereo + unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream + bool floatingPoint; // if false then the short datatype is used instead + bool playing; // false if paused + ALenum alFormat; // openAL format specifier + ALuint alSource; // openAL source + ALuint alBuffer[MAX_STREAM_BUFFERS]; // openAL sample buffer +} MixChannel_t; + // Music type (file streaming from memory) -// NOTE: Anything longer than ~10 seconds should be streamed... +// NOTE: Anything longer than ~10 seconds should be streamed into a mix channel... typedef struct Music { stb_vorbis *stream; - - ALuint buffers[MUSIC_STREAM_BUFFERS]; - ALuint source; - ALenum format; - - int channels; - int sampleRate; + jar_xm_context_t *chipctx; // Stores jar_xm mixc + MixChannel_t *mixc; // mix channel + int totalSamplesLeft; + float totalLengthSeconds; bool loop; - + bool chipTune; // True if chiptune is loaded } Music; #if defined(AUDIO_STANDALONE) @@ -92,19 +111,28 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static bool musicEnabled = false; -static Music currentMusic; // Current music loaded - // NOTE: Only one music file playing at a time +static MixChannel_t* mixChannelsActive_g[MAX_MIX_CHANNELS]; // What mix channels are currently active +static bool musicEnabled_g = false; +static Music currentMusic[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -static Wave LoadWAV(const char *fileName); // Load WAV file -static Wave LoadOGG(char *fileName); // Load OGG file -static void UnloadWave(Wave wave); // Unload wave data +static Wave LoadWAV(const char *fileName); // Load WAV file +static Wave LoadOGG(char *fileName); // Load OGG file +static void UnloadWave(Wave wave); // Unload wave data -static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data -static void EmptyMusicStream(void); // Empty music buffers +static bool BufferMusicStream(int index, int numBuffers); // Fill music buffers with data +static void EmptyMusicStream(int index); // Empty music buffers + + +static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels. +static void CloseMixChannel(MixChannel_t* mixc); // Frees mix channel +static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses +static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed +static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in +static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in +static int IsMusicStreamReadyForBuffering(int index); // Checks if music buffer is ready to be refilled #if defined(AUDIO_STANDALONE) const char *GetExtension(const char *fileName); // Get the extension for a filename @@ -115,7 +143,7 @@ void TraceLog(int msgType, const char *text, ...); // Outputs a trace log messa // Module Functions Definition - Audio Device initialization and Closing //---------------------------------------------------------------------------------- -// Initialize audio device and context +// Initialize audio device and mixc void InitAudioDevice(void) { // Open and initialize a device with default settings @@ -131,7 +159,7 @@ void InitAudioDevice(void) alcCloseDevice(device); - TraceLog(ERROR, "Could not setup audio context"); + TraceLog(ERROR, "Could not setup mix channel"); } TraceLog(INFO, "Audio device and context initialized successfully: %s", alcGetString(device, ALC_DEVICE_SPECIFIER)); @@ -142,15 +170,19 @@ void InitAudioDevice(void) alListener3f(AL_ORIENTATION, 0, 0, -1); } -// Close the audio device for the current context, and destroys the context +// Close the audio device for all contexts void CloseAudioDevice(void) { - StopMusicStream(); // Stop music streaming and close current stream + for(int index=0; index<MAX_MUSIC_STREAMS; index++) + { + if(currentMusic[index].mixc) StopMusicStream(index); // Stop music streaming and close current stream + } + ALCdevice *device; ALCcontext *context = alcGetCurrentContext(); - if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing"); + if (context == NULL) TraceLog(WARNING, "Could not get current mix channel for closing"); device = alcGetContextsDevice(context); @@ -159,6 +191,229 @@ void CloseAudioDevice(void) alcCloseDevice(device); } +// True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet +bool IsAudioDeviceReady(void) +{ + ALCcontext *context = alcGetCurrentContext(); + if (context == NULL) return false; + else{ + ALCdevice *device = alcGetContextsDevice(context); + if (device == NULL) return false; + else return true; + } +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Custom audio output +//---------------------------------------------------------------------------------- + +// For streaming into mix channels. +// The mixChannel is what audio muxing channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time. +// exmple usage is InitMixChannel(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point +static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint) +{ + if(mixChannel >= MAX_MIX_CHANNELS) return NULL; + if(!IsAudioDeviceReady()) InitAudioDevice(); + + if(!mixChannelsActive_g[mixChannel]){ + MixChannel_t *mixc = (MixChannel_t*)malloc(sizeof(MixChannel_t)); + mixc->sampleRate = sampleRate; + mixc->channels = channels; + mixc->mixChannel = mixChannel; + mixc->floatingPoint = floatingPoint; + mixChannelsActive_g[mixChannel] = mixc; + + // setup openAL format + if(channels == 1) + { + if(floatingPoint) + mixc->alFormat = AL_FORMAT_MONO_FLOAT32; + else + mixc->alFormat = AL_FORMAT_MONO16; + } + else if(channels == 2) + { + if(floatingPoint) + mixc->alFormat = AL_FORMAT_STEREO_FLOAT32; + else + mixc->alFormat = AL_FORMAT_STEREO16; + } + + // Create an audio source + alGenSources(1, &mixc->alSource); + alSourcef(mixc->alSource, AL_PITCH, 1); + alSourcef(mixc->alSource, AL_GAIN, 1); + alSource3f(mixc->alSource, AL_POSITION, 0, 0, 0); + alSource3f(mixc->alSource, AL_VELOCITY, 0, 0, 0); + + // Create Buffer + alGenBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer); + + //fill buffers + int x; + for(x=0;x<MAX_STREAM_BUFFERS;x++) + FillAlBufferWithSilence(mixc, mixc->alBuffer[x]); + + alSourceQueueBuffers(mixc->alSource, MAX_STREAM_BUFFERS, mixc->alBuffer); + mixc->playing = true; + alSourcePlay(mixc->alSource); + + return mixc; + } + return NULL; +} + +// Frees buffer in mix channel +static void CloseMixChannel(MixChannel_t* mixc) +{ + if(mixc){ + alSourceStop(mixc->alSource); + mixc->playing = false; + + //flush out all queued buffers + ALuint buffer = 0; + int queued = 0; + alGetSourcei(mixc->alSource, AL_BUFFERS_QUEUED, &queued); + while (queued > 0) + { + alSourceUnqueueBuffers(mixc->alSource, 1, &buffer); + queued--; + } + + //delete source and buffers + alDeleteSources(1, &mixc->alSource); + alDeleteBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer); + mixChannelsActive_g[mixc->mixChannel] = NULL; + free(mixc); + mixc = NULL; + } +} + +// Pushes more audio data into mixc mix channel, only one buffer per call +// Call "BufferMixChannel(mixc, NULL, 0)" if you want to pause the audio. +// @Returns number of samples that where processed. +static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements) +{ + if(!mixc || mixChannelsActive_g[mixc->mixChannel] != mixc) return 0; // when there is two channels there must be an even number of samples + + if (!data || !numberElements) + { // pauses audio until data is given + if(mixc->playing){ + alSourcePause(mixc->alSource); + mixc->playing = false; + } + return 0; + } + else if(!mixc->playing) + { // restart audio otherwise + alSourcePlay(mixc->alSource); + mixc->playing = true; + } + + + ALuint buffer = 0; + + alSourceUnqueueBuffers(mixc->alSource, 1, &buffer); + if(!buffer) return 0; + if(mixc->floatingPoint) // process float buffers + { + float *ptr = (float*)data; + alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(float), mixc->sampleRate); + } + else // process short buffers + { + short *ptr = (short*)data; + alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(short), mixc->sampleRate); + } + alSourceQueueBuffers(mixc->alSource, 1, &buffer); + + return numberElements; +} + +// fill buffer with zeros, returns number processed +static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer) +{ + if(mixc->floatingPoint){ + float pcm[MUSIC_BUFFER_SIZE_FLOAT] = {0.f}; + alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate); + return MUSIC_BUFFER_SIZE_FLOAT; + } + else + { + short pcm[MUSIC_BUFFER_SIZE_SHORT] = {0}; + alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate); + return MUSIC_BUFFER_SIZE_SHORT; + } +} + +// example usage: +// short sh[3] = {1,2,3};float fl[3]; +// ResampleShortToFloat(sh,fl,3); +static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len) +{ + int x; + for(x=0;x<len;x++) + { + if(shorts[x] < 0) + floats[x] = (float)shorts[x] / 32766.f; + else + floats[x] = (float)shorts[x] / 32767.f; + } +} + +// example usage: +// char ch[3] = {1,2,3};float fl[3]; +// ResampleByteToFloat(ch,fl,3); +static void ResampleByteToFloat(char *chars, float *floats, unsigned short len) +{ + int x; + for(x=0;x<len;x++) + { + if(chars[x] < 0) + floats[x] = (float)chars[x] / 127.f; + else + floats[x] = (float)chars[x] / 128.f; + } +} + +// used to output raw audio streams, returns negative numbers on error +// if floating point is false the data size is 16bit short, otherwise it is float 32bit +RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint) +{ + int mixIndex; + for(mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot + { + if(mixChannelsActive_g[mixIndex] == NULL) break; + else if(mixIndex = MAX_MIX_CHANNELS - 1) return -1; // error + } + + if(InitMixChannel(sampleRate, mixIndex, channels, floatingPoint)) + return mixIndex; + else + return -2; // error +} + +void CloseRawAudioContext(RawAudioContext ctx) +{ + if(mixChannelsActive_g[ctx]) + CloseMixChannel(mixChannelsActive_g[ctx]); +} + +int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements) +{ + int numBuffered = 0; + if(ctx >= 0) + { + MixChannel_t* mixc = mixChannelsActive_g[ctx]; + numBuffered = BufferMixChannel(mixc, data, numberElements); + } + return numBuffered; +} + + + + + //---------------------------------------------------------------------------------- // Module Functions Definition - Sounds loading and playing (.WAV) //---------------------------------------------------------------------------------- @@ -479,7 +734,7 @@ void StopSound(Sound sound) } // Check if a sound is playing -bool SoundIsPlaying(Sound sound) +bool IsSoundPlaying(Sound sound) { bool playing = false; ALint state; @@ -507,145 +762,217 @@ void SetSoundPitch(Sound sound, float pitch) //---------------------------------------------------------------------------------- // Start music playing (open stream) -void PlayMusicStream(char *fileName) +// returns 0 on success +int PlayMusicStream(int musicIndex, char *fileName) { + int mixIndex; + + if(currentMusic[musicIndex].stream || currentMusic[musicIndex].chipctx) return 1; // error + + for(mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot + { + if(mixChannelsActive_g[mixIndex] == NULL) break; + else if(mixIndex = MAX_MIX_CHANNELS - 1) return 2; // error + } + if (strcmp(GetExtension(fileName),"ogg") == 0) { - // Stop current music, clean buffers, unload current stream - StopMusicStream(); - // Open audio stream - currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL); + currentMusic[musicIndex].stream = stb_vorbis_open_filename(fileName, NULL, NULL); - if (currentMusic.stream == NULL) + if (currentMusic[musicIndex].stream == NULL) { TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName); + return 3; // error } else { // Get file info - stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream); - - currentMusic.channels = info.channels; - currentMusic.sampleRate = info.sample_rate; + stb_vorbis_info info = stb_vorbis_get_info(currentMusic[musicIndex].stream); TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels); TraceLog(DEBUG, "[%s] Temp memory required: %i", fileName, info.temp_memory_required); - if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16; - else currentMusic.format = AL_FORMAT_MONO16; - - currentMusic.loop = true; // We loop by default - musicEnabled = true; + currentMusic[musicIndex].loop = true; // We loop by default + musicEnabled_g = true; + - // Create an audio source - alGenSources(1, ¤tMusic.source); // Generate pointer to audio source - - alSourcef(currentMusic.source, AL_PITCH, 1); - alSourcef(currentMusic.source, AL_GAIN, 1); - alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0); - alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0); - //alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue! - - // Generate two OpenAL buffers - alGenBuffers(2, currentMusic.buffers); - - // Fill buffers with music... - BufferMusicStream(currentMusic.buffers[0]); - BufferMusicStream(currentMusic.buffers[1]); - - // Queue buffers and start playing - alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers); - alSourcePlay(currentMusic.source); - - // NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream() - - currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; + currentMusic[musicIndex].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[musicIndex].stream) * info.channels; + currentMusic[musicIndex].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[musicIndex].stream); + + if (info.channels == 2){ + currentMusic[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false); + currentMusic[musicIndex].mixc->playing = true; + } + else{ + currentMusic[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false); + currentMusic[musicIndex].mixc->playing = true; + } + if(!currentMusic[musicIndex].mixc) return 4; // error } } - else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); + else if (strcmp(GetExtension(fileName),"xm") == 0) + { + // only stereo is supported for xm + if(!jar_xm_create_context_from_file(¤tMusic[musicIndex].chipctx, 48000, fileName)) + { + currentMusic[musicIndex].chipTune = true; + currentMusic[musicIndex].loop = true; + jar_xm_set_max_loop_count(currentMusic[musicIndex].chipctx, 0); // infinite number of loops + currentMusic[musicIndex].totalSamplesLeft = jar_xm_get_remaining_samples(currentMusic[musicIndex].chipctx); + currentMusic[musicIndex].totalLengthSeconds = ((float)currentMusic[musicIndex].totalSamplesLeft) / 48000.f; + musicEnabled_g = true; + + TraceLog(INFO, "[%s] XM number of samples: %i", fileName, currentMusic[musicIndex].totalSamplesLeft); + TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, currentMusic[musicIndex].totalLengthSeconds); + + currentMusic[musicIndex].mixc = InitMixChannel(48000, mixIndex, 2, false); + if(!currentMusic[musicIndex].mixc) return 5; // error + currentMusic[musicIndex].mixc->playing = true; + } + else + { + TraceLog(WARNING, "[%s] XM file could not be opened", fileName); + return 6; // error + } + } + else + { + TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); + return 7; // error + } + return 0; // normal return } -// Stop music playing (close stream) -void StopMusicStream(void) +// Stop music playing for individual music index of currentMusic array (close stream) +void StopMusicStream(int index) { - if (musicEnabled) + if (index < MAX_MUSIC_STREAMS && currentMusic[index].mixc) { - alSourceStop(currentMusic.source); - - EmptyMusicStream(); // Empty music buffers - - alDeleteSources(1, ¤tMusic.source); - alDeleteBuffers(2, currentMusic.buffers); - - stb_vorbis_close(currentMusic.stream); + CloseMixChannel(currentMusic[index].mixc); + + if (currentMusic[index].chipTune) + { + jar_xm_free_context(currentMusic[index].chipctx); + } + else + { + stb_vorbis_close(currentMusic[index].stream); + } + + if(!getMusicStreamCount()) musicEnabled_g = false; + if(currentMusic[index].stream || currentMusic[index].chipctx) + { + currentMusic[index].stream = NULL; + currentMusic[index].chipctx = NULL; + } } +} - musicEnabled = false; +//get number of music channels active at this time, this does not mean they are playing +int getMusicStreamCount(void) +{ + int musicCount = 0; + for(int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) // find empty music slot + if(currentMusic[musicIndex].stream != NULL || currentMusic[musicIndex].chipTune) musicCount++; + + return musicCount; } // Pause music playing -void PauseMusicStream(void) +void PauseMusicStream(int index) { // Pause music stream if music available! - if (musicEnabled) + if (index < MAX_MUSIC_STREAMS && currentMusic[index].mixc && musicEnabled_g) { TraceLog(INFO, "Pausing music stream"); - alSourcePause(currentMusic.source); - musicEnabled = false; + alSourcePause(currentMusic[index].mixc->alSource); + currentMusic[index].mixc->playing = false; } } // Resume music playing -void ResumeMusicStream(void) +void ResumeMusicStream(int index) { // Resume music playing... if music available! ALenum state; - alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); - - if (state == AL_PAUSED) - { - TraceLog(INFO, "Resuming music stream"); - alSourcePlay(currentMusic.source); - musicEnabled = true; + if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){ + alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state); + if (state == AL_PAUSED) + { + TraceLog(INFO, "Resuming music stream"); + alSourcePlay(currentMusic[index].mixc->alSource); + currentMusic[index].mixc->playing = true; + } } } -// Check if music is playing -bool MusicIsPlaying(void) +// Check if any music is playing +bool IsMusicPlaying(int index) { bool playing = false; ALint state; - - alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); - if (state == AL_PLAYING) playing = true; + + if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){ + alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state); + if (state == AL_PLAYING) playing = true; + } return playing; } // Set volume for music -void SetMusicVolume(float volume) +void SetMusicVolume(int index, float volume) +{ + if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){ + alSourcef(currentMusic[index].mixc->alSource, AL_GAIN, volume); + } +} + +void SetMusicPitch(int index, float pitch) { - alSourcef(currentMusic.source, AL_GAIN, volume); + if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){ + alSourcef(currentMusic[index].mixc->alSource, AL_PITCH, pitch); + } } // Get current music time length (in seconds) -float GetMusicTimeLength(void) +float GetMusicTimeLength(int index) { - float totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream); + float totalSeconds; + if (currentMusic[index].chipTune) + { + totalSeconds = currentMusic[index].totalLengthSeconds; + } + else + { + totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[index].stream); + } return totalSeconds; } // Get current music time played (in seconds) -float GetMusicTimePlayed(void) +float GetMusicTimePlayed(int index) { - int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; - - int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft; - - float secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels); + float secondsPlayed; + if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc) + { + if (currentMusic[index].chipTune) + { + uint64_t samples; + jar_xm_get_position(currentMusic[index].chipctx, NULL, NULL, NULL, &samples); + secondsPlayed = (float)samples / (48000 * currentMusic[index].mixc->channels); // Not sure if this is the correct value + } + else + { + int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].mixc->channels; + int samplesPlayed = totalSamples - currentMusic[index].totalSamplesLeft; + secondsPlayed = (float)samplesPlayed / (currentMusic[index].mixc->sampleRate * currentMusic[index].mixc->channels); + } + } + return secondsPlayed; } @@ -655,103 +982,118 @@ float GetMusicTimePlayed(void) //---------------------------------------------------------------------------------- // Fill music buffers with new data from music stream -static bool BufferMusicStream(ALuint buffer) +static bool BufferMusicStream(int index, int numBuffers) { - short pcm[MUSIC_BUFFER_SIZE]; - - int size = 0; // Total size of data steamed (in bytes) - int streamedBytes = 0; // Bytes of data obtained in one samples get - + short pcm[MUSIC_BUFFER_SIZE_SHORT]; + float pcmf[MUSIC_BUFFER_SIZE_FLOAT]; + + int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts bool active = true; // We can get more data from stream (not finished) - - if (musicEnabled) + + if (currentMusic[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes. { - while (size < MUSIC_BUFFER_SIZE) + if(currentMusic[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) + size = MUSIC_BUFFER_SIZE_SHORT / 2; + else + size = currentMusic[index].totalSamplesLeft / 2; + + for(int x=0; x<numBuffers; x++) { - streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE - size); - - if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels); - else break; + jar_xm_generate_samples_16bit(currentMusic[index].chipctx, pcm, size); // reads 2*readlen shorts and moves them to buffer+size memory location + BufferMixChannel(currentMusic[index].mixc, pcm, size * 2); + currentMusic[index].totalSamplesLeft -= size * 2; + if(currentMusic[index].totalSamplesLeft <= 0) + { + active = false; + break; + } } - - //TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size); - } - - if (size > 0) - { - alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate); - - currentMusic.totalSamplesLeft -= size; } else { - active = false; - TraceLog(WARNING, "No more data obtained from stream"); + if(currentMusic[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) + size = MUSIC_BUFFER_SIZE_SHORT; + else + size = currentMusic[index].totalSamplesLeft; + + for(int x=0; x<numBuffers; x++) + { + int streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic[index].stream, currentMusic[index].mixc->channels, pcm, size); + BufferMixChannel(currentMusic[index].mixc, pcm, streamedBytes * currentMusic[index].mixc->channels); + currentMusic[index].totalSamplesLeft -= streamedBytes * currentMusic[index].mixc->channels; + if(currentMusic[index].totalSamplesLeft <= 0) + { + active = false; + break; + } + } } return active; } // Empty music buffers -static void EmptyMusicStream(void) +static void EmptyMusicStream(int index) { ALuint buffer = 0; int queued = 0; - alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued); + alGetSourcei(currentMusic[index].mixc->alSource, AL_BUFFERS_QUEUED, &queued); while (queued > 0) { - alSourceUnqueueBuffers(currentMusic.source, 1, &buffer); + alSourceUnqueueBuffers(currentMusic[index].mixc->alSource, 1, &buffer); queued--; } } -// Update (re-fill) music buffers if data already processed -void UpdateMusicStream(void) +//determine if a music stream is ready to be written to +static int IsMusicStreamReadyForBuffering(int index) { - ALuint buffer = 0; ALint processed = 0; - bool active = true; + alGetSourcei(currentMusic[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed); + return processed; +} - if (musicEnabled) +// Update (re-fill) music buffers if data already processed +void UpdateMusicStream(int index) +{ + ALenum state; + bool active = true; + int numBuffers = IsMusicStreamReadyForBuffering(index); + + if (currentMusic[index].mixc->playing && index < MAX_MUSIC_STREAMS && musicEnabled_g && currentMusic[index].mixc && numBuffers) { - // Get the number of already processed buffers (if any) - alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed); - - while (processed > 0) + active = BufferMusicStream(index, numBuffers); + + if (!active && currentMusic[index].loop) { - // Recover processed buffer for refill - alSourceUnqueueBuffers(currentMusic.source, 1, &buffer); - - // Refill buffer - active = BufferMusicStream(buffer); - - // If no more data to stream, restart music (if loop) - if ((!active) && (currentMusic.loop)) + if (currentMusic[index].chipTune) { - stb_vorbis_seek_start(currentMusic.stream); - currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream)*currentMusic.channels; - - active = BufferMusicStream(buffer); + currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * 48000; } - - // Add refilled buffer to queue again... don't let the music stop! - alSourceQueueBuffers(currentMusic.source, 1, &buffer); - - if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data..."); - - processed--; + else + { + stb_vorbis_seek_start(currentMusic[index].stream); + currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].mixc->channels; + } + active = true; } + - ALenum state; - alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); + if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data..."); + + alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state); - if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source); + if (state != AL_PLAYING && active) alSourcePlay(currentMusic[index].mixc->alSource); - if (!active) StopMusicStream(); + if (!active) StopMusicStream(index); + } + else + return; + } // Load WAV file into Wave structure |
