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-rw-r--r--src/audio.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/audio.h b/src/audio.h
index dbd88939..923492ca 100644
--- a/src/audio.h
+++ b/src/audio.h
@@ -68,11 +68,11 @@ typedef struct Sound {
// Wave type, defines audio wave data
typedef struct Wave {
+ unsigned int sampleCount; // Number of samples
+ unsigned int sampleRate; // Frequency (samples per second)
+ unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
+ unsigned int channels; // Number of channels (1-mono, 2-stereo)
void *data; // Buffer data pointer
- unsigned int dataSize; // Data size in bytes
- unsigned int sampleRate; // Samples per second to be played
- short bitsPerSample; // Sample size in bits
- short channels;
} Wave;
// Music type (file streaming from memory)
@@ -110,6 +110,7 @@ bool IsAudioDeviceReady(void); // Check if audi
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
+void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
void UnloadSound(Sound sound); // Unload sound
void PlaySound(Sound sound); // Play a sound
void PauseSound(Sound sound); // Pause a sound