diff options
Diffstat (limited to 'src/audio.h')
| -rw-r--r-- | src/audio.h | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/audio.h b/src/audio.h index b6850911..d39162b5 100644 --- a/src/audio.h +++ b/src/audio.h @@ -2,7 +2,7 @@ * * raylib.audio * -* Basic functions to manage Audio: +* Basic functions to manage Audio: * Manage audio device (init/close) * Load and Unload audio files * Play/Stop/Pause/Resume loaded audio @@ -75,6 +75,11 @@ typedef struct Wave { short channels; } Wave; +typedef struct MusicBuffer { + char *fileName; + int index; // index in musicStreams +} MusicBuffer; + #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif @@ -102,16 +107,17 @@ bool IsSoundPlaying(Sound sound); // Check if a so void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -int PlayMusicStream(int index, char *fileName); // Start music playing (open stream) -void UpdateMusicStream(int index); // Updates buffers for music streaming -void StopMusicStream(int index); // Stop music playing (close stream) -void PauseMusicStream(int index); // Pause music playing -void ResumeMusicStream(int index); // Resume playing paused music -bool IsMusicPlaying(int index); // Check if music is playing -void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level) -void SetMusicPitch(int index, float pitch); // Set pitch for a music (1.0 is base level) -float GetMusicTimeLength(int index); // Get music time length (in seconds) -float GetMusicTimePlayed(int index); // Get current music time played (in seconds) +MusicBuffer LoadMusicBufferStream(char *fileName, int index); +int PlayMusicStream(MusicBuffer buffer); // Start music playing (open stream) +void UpdateMusicStream(MusicBuffer buffer); // Updates buffers for music streaming +void StopMusicStream(MusicBuffer buffer); // Stop music playing (close stream) +void PauseMusicStream(MusicBuffer buffer); // Pause music playing +void ResumeMusicStream(MusicBuffer buffer); // Resume playing paused music +bool IsMusicPlaying(MusicBuffer buffer); // Check if music is playing +void SetMusicVolume(MusicBuffer buffer float volume); // Set volume for music (1.0 is max level) +void SetMusicPitch(MusicBuffer buffer, float pitch); // Set pitch for a music (1.0 is base level) +float GetMusicTimeLength(MusicBuffer buffer); // Get music time length (in seconds) +float GetMusicTimePlayed(MusicBuffer buffer); // Get current music time played (in seconds) int GetMusicStreamCount(void); // Get number of streams loaded int InitRawMixChannel(int sampleRate, int channels, bool floatingPoint); // Initialize raw audio mix channel for audio buffering |
