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-rw-r--r--src/camera.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/camera.h b/src/camera.h
index 63d8f786..ed85320a 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -76,18 +76,20 @@ extern "C" { // Prevents name mangling of functions
// Module Functions Declaration
//----------------------------------------------------------------------------------
void SetCameraMode(int mode); // Set camera mode (multiple camera modes available)
-Camera UpdateCamera(Vector3 *playerPosition); // Update camera and player position (1st person and 3rd person cameras)
+void UpdateCamera(Camera *camera); // Update camera (player position is ignored)
+void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
-void SetCameraMoveControls(int frontKey, int backKey,
- int leftKey, int rightKey,
- int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
+void SetCameraPosition(Vector3 position); // Set internal camera position
+void SetCameraTarget(Vector3 target); // Set internal camera target
void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
+void SetCameraMoveControls(int frontKey, int backKey,
+ int leftKey, int rightKey,
+ int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
void SetCameraMouseSensitivity(float sensitivity); // Set camera mouse sensitivity (1st person and 3rd person cameras)
-void SetCameraTarget(Vector3 target); // Set internal camera target
#ifdef __cplusplus
}