diff options
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 20 |
1 files changed, 3 insertions, 17 deletions
@@ -58,10 +58,6 @@ #define PLATFORM_DESKTOP // Enable PLATFORM_DESKTOP code-base #endif -#if defined(PLATFORM_DESKTOP) - #include "external/glad.h" // GLAD library: Manage OpenGL headers and extensions -#endif - #if defined(PLATFORM_OCULUS) #include "../examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL #endif @@ -1747,19 +1743,9 @@ static void InitDisplay(int width, int height) #endif #if defined(PLATFORM_DESKTOP) - // Load OpenGL 3.3 extensions using GLAD - if (rlGetVersion() == OPENGL_33) - { - // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(WARNING, "GLAD: Cannot load OpenGL extensions"); - else TraceLog(INFO, "GLAD: OpenGL extensions loaded successfully"); - - if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); - - // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans - //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object - } + // Load OpenGL 3.3 extensions + // NOTE: GLFW loader function is passed as parameter + rlglLoadExtensions(glfwGetProcAddress); #endif // Enables GPU v-sync, so frames are not limited to screen refresh rate (60Hz -> 60 FPS) |
