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-rw-r--r--src/core.c46
1 files changed, 14 insertions, 32 deletions
diff --git a/src/core.c b/src/core.c
index 6b2321c2..5bb59faa 100644
--- a/src/core.c
+++ b/src/core.c
@@ -127,6 +127,7 @@
#define MOUSE_SENSITIVITY 0.8f
#define MAX_GAMEPAD_BUTTONS 11
+ #define MAX_GAMEPAD_AXIS 5
#endif
//----------------------------------------------------------------------------------
@@ -168,8 +169,7 @@ static bool gamepadReady = false; // Flag to know if gamepad is re
pthread_t gamepadThreadId; // Gamepad reading thread id
int gamepadButtons[MAX_GAMEPAD_BUTTONS];
-int gamepadAxisX = 0;
-int gamepadAxisY = 0;
+float gamepadAxisValues[MAX_GAMEPAD_AXIS];
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
@@ -1177,30 +1177,22 @@ bool IsGamepadAvailable(int gamepad)
}
// Return axis movement vector for a gamepad
-Vector2 GetGamepadMovement(int gamepad)
+float GetGamepadAxisMovement(int gamepad, int axis)
{
- Vector2 vec = { 0, 0 };
-
- const float *axes;
- int axisCount = 0;
+ float value = 0;
#if defined(PLATFORM_RPI)
- // TODO: Get gamepad axis information
- // Use gamepadAxisX, gamepadAxisY
+ if (axis < MAX_GAMEPAD_AXIS) value = gamepadAxisValues[axis];
#else
+ const float *axes;
+ int axisCount = 0;
+
axes = glfwGetJoystickAxes(gamepad, &axisCount);
-#endif
- if (axisCount >= 2)
- {
- vec.x = axes[0]; // Left joystick X
- vec.y = axes[1]; // Left joystick Y
-
- //vec.x = axes[2]; // Right joystick X
- //vec.x = axes[3]; // Right joystick Y
- }
+ if (axis < axisCount) value = axes[axis];
+#endif
- return vec;
+ return value;
}
// Detect if a gamepad button has been pressed once
@@ -2484,10 +2476,6 @@ static void *GamepadThread(void *arg)
unsigned char number; // event axis/button number
};
- // These values are sensible on Logitech Dual Action Rumble and Xbox360 controller
- const int joystickAxisX = 0;
- const int joystickAxisY = 1;
-
// Read gamepad event
struct js_event gamepadEvent;
@@ -2512,17 +2500,11 @@ static void *GamepadThread(void *arg)
{
TraceLog(DEBUG, "Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value);
- if (gamepadEvent.number == joystickAxisX) gamepadAxisX = (int)gamepadEvent.value;
- if (gamepadEvent.number == joystickAxisY) gamepadAxisY = (int)gamepadEvent.value;
- /*
- switch (gamepadEvent.number)
+ if (gamepadEvent.number < MAX_GAMEPAD_AXIS)
{
- case 0: // 1st Axis X
- case 1: // 1st Axis Y
- case 2: // 2st Axis X
- case 3: // 2st Axis Y
+ // NOTE: Scaling of gamepadEvent.value to get values between -1..1
+ gamepadAxisValues[gamepadEvent.number] = (float)gamepadEvent.value/32768;
}
- */
}
}
}