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-rw-r--r--src/core.c63
1 files changed, 35 insertions, 28 deletions
diff --git a/src/core.c b/src/core.c
index 6ea54862..a3b5f486 100644
--- a/src/core.c
+++ b/src/core.c
@@ -88,6 +88,8 @@
#if defined __linux || defined(PLATFORM_WEB)
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
+#elif defined __APPLE__
+ #include <unistd.h> // Required for: usleep()
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
@@ -287,7 +289,7 @@ static void InitGraphicsDevice(int width, int height); // Initialize graphics d
static void SetupFramebufferSize(int displayWidth, int displayHeight);
static void InitTimer(void); // Initialize timer
static double GetTime(void); // Returns time since InitTimer() was run
-static void Wait(int ms); // Wait for some milliseconds (stop program execution)
+static void Wait(float ms); // Wait for some milliseconds (stop program execution)
static bool GetKeyStatus(int key); // Returns if a key has been pressed
static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed
static void PollInputEvents(void); // Register user events
@@ -339,7 +341,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
#if defined(_WIN32)
// NOTE: We include Sleep() function signature here to avoid windows.h inclusion
- void __stdcall Sleep(unsigned long msTimeout); // Required for Delay()
+ void __stdcall Sleep(unsigned long msTimeout); // Required for Wait()
#endif
//----------------------------------------------------------------------------------
@@ -703,19 +705,19 @@ void EndDrawing(void)
currentTime = GetTime();
drawTime = currentTime - previousTime;
previousTime = currentTime;
-
+
frameTime = updateTime + drawTime;
// Wait for some milliseconds...
if (frameTime < targetTime)
{
- Wait((int)((targetTime - frameTime)*1000));
+ Wait((targetTime - frameTime)*1000.0f);
currentTime = GetTime();
double extraTime = currentTime - previousTime;
previousTime = currentTime;
- frameTime = updateTime + drawTime + extraTime;
+ frameTime += extraTime;
}
}
@@ -851,14 +853,14 @@ void SetTargetFPS(int fps)
// Returns current FPS
int GetFPS(void)
{
- return (int)floorf(1.0f/GetFrameTime());
+ return (int)(1.0f/GetFrameTime());
}
// Returns time in seconds for one frame
float GetFrameTime(void)
{
// NOTE: We round value to milliseconds
- return (roundf(frameTime*1000.0)/1000.0f);
+ return (float)frameTime;
}
// Converts Color to float array and normalizes
@@ -1688,7 +1690,10 @@ static void InitGraphicsDevice(int width, int height)
#endif
glfwMakeContextCurrent(window);
- glfwSwapInterval(0); // Disable VSync by default
+
+ // Try to disable GPU V-Sync by default, set framerate using SetTargetFPS()
+ // NOTE: V-Sync can be enabled by graphic driver configuration
+ glfwSwapInterval(0);
#if defined(PLATFORM_DESKTOP)
// Load OpenGL 3.3 extensions
@@ -1696,9 +1701,8 @@ static void InitGraphicsDevice(int width, int height)
rlglLoadExtensions(glfwGetProcAddress);
#endif
- // Enables GPU v-sync, so frames are not limited to screen refresh rate (60Hz -> 60 FPS)
- // If not set, swap interval uses GPU v-sync configuration
- // Framerate can be setup using SetTargetFPS()
+ // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
+ // NOTE: V-Sync can be enabled by graphic driver configuration
if (configFlags & FLAG_VSYNC_HINT)
{
glfwSwapInterval(1);
@@ -2001,27 +2005,30 @@ static double GetTime(void)
}
// Wait for some milliseconds (stop program execution)
-static void Wait(int ms)
-{
-#if defined _WIN32
- Sleep(ms);
-#elif defined __linux || defined(PLATFORM_WEB)
- struct timespec req = { 0 };
- time_t sec = (int)(ms/1000);
- ms -= (sec*1000);
- req.tv_sec=sec;
- req.tv_nsec=ms*1000000L;
-
- // NOTE: Use nanosleep() on Unix platforms... usleep() it's deprecated.
- while (nanosleep(&req,&req) == -1) continue;
-//#elif defined __APPLE__
- // TODO:
-#else
+static void Wait(float ms)
+{
+#define SUPPORT_BUSY_WAIT_LOOP
+#if defined(SUPPORT_BUSY_WAIT_LOOP)
double prevTime = GetTime();
double nextTime = 0.0;
// Busy wait loop
- while ((nextTime - prevTime) < (double)ms/1000.0) nextTime = GetTime();
+ while ((nextTime - prevTime) < ms/1000.0f) nextTime = GetTime();
+#else
+ #if defined _WIN32
+ Sleep(ms);
+ #elif defined __linux || defined(PLATFORM_WEB)
+ struct timespec req = { 0 };
+ time_t sec = (int)(ms/1000.0f);
+ ms -= (sec*1000);
+ req.tv_sec = sec;
+ req.tv_nsec = ms*1000000L;
+
+ // NOTE: Use nanosleep() on Unix platforms... usleep() it's deprecated.
+ while (nanosleep(&req, &req) == -1) continue;
+ #elif defined __APPLE__
+ usleep(ms*1000.0f);
+ #endif
#endif
}