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-rw-r--r--src/core.c21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/core.c b/src/core.c
index 63c880f1..0db1c573 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1483,15 +1483,20 @@ static void InitGraphicsDevice(int width, int height)
displayHeight = screenHeight;
#endif // defined(PLATFORM_WEB)
- glfwDefaultWindowHints(); // Set default windows hints
+ glfwDefaultWindowHints(); // Set default windows hints
- glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
- //glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
- //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
- //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
- //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
+ if (configFlags & FLAG_RESIZABLE_WINDOW)
+ {
+ glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
+ }
+ else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
+
+ //glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
+ //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
+ //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
+ //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
- //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
+ //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
// with forward compatibility to older OpenGL versions.
@@ -1499,7 +1504,7 @@ static void InitGraphicsDevice(int width, int height)
if (configFlags & FLAG_MSAA_4X_HINT)
{
- glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
+ glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
TraceLog(INFO, "Trying to enable MSAA x4");
}