diff options
Diffstat (limited to 'src/gestures.c')
| -rw-r--r-- | src/gestures.c | 423 |
1 files changed, 0 insertions, 423 deletions
diff --git a/src/gestures.c b/src/gestures.c deleted file mode 100644 index 57b96bd2..00000000 --- a/src/gestures.c +++ /dev/null @@ -1,423 +0,0 @@ -/********************************************************************************************** -* -* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse) -* -* Initial design by Marc Palau -* Redesigned by Albert Martos and Ian Eito -* Reviewed by Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -//#define GESTURES_STANDALONE // NOTE: To use the gestures module as standalone lib, just uncomment this line - -#if defined(GESTURES_STANDALONE) - #include "gestures.h" -#else - #include "raylib.h" // Required for: Vector2, Gestures -#endif - -#include <math.h> // Required for: atan2(), sqrt() -#include <stdint.h> // Required for: uint64_t - -#if defined(_WIN32) - // Functions required to query time on Windows - int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); - int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); -#elif defined(__linux) - #include <sys/time.h> // Required for: timespec - #include <time.h> // Required for: clock_gettime() -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time -#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f) -#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f) -#define TAP_TIMEOUT 300 // Time in milliseconds -#define PINCH_TIMEOUT 300 // Time in milliseconds -#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f) - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- - -// Touch gesture variables -static Vector2 touchDownPosition = { 0.0f, 0.0f }; -static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; -static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; -static Vector2 touchUpPosition = { 0.0f, 0.0f }; -static Vector2 moveDownPosition = { 0.0f, 0.0f }; -static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; -static int numTap = 0; - -static int pointCount = 0; -static int firstTouchId = -1; - -static double eventTime = 0.0; -static double swipeTime = 0.0; - -// Hold gesture variables -static int numHold = 0; -static float timeHold = 0.0f; - -// Drag gesture variables -static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position) -static float dragAngle = 0.0f; // DRAG angle (relative to x-axis) -static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1]) -static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame) -static bool startMoving = false; // SWIPE used to define when start measuring swipeTime - -// Pinch gesture variables -static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points) -static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis) -static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1]) - -// Detected gestures -static int previousGesture = GESTURE_NONE; -static int currentGesture = GESTURE_NONE; - -// Enabled gestures flags, all gestures enabled by default -static unsigned int enabledGestures = 0b0000001111111111; - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition); -static float Vector2Distance(Vector2 v1, Vector2 v2); -static double GetCurrentTime(void); - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- - -// Enable only desired getures to be detected -void SetGesturesEnabled(unsigned int gestureFlags) -{ - enabledGestures = gestureFlags; -} - -// Check if a gesture have been detected -bool IsGestureDetected(int gesture) -{ - if ((enabledGestures & currentGesture) == gesture) return true; - else return false; -} - -// Process gesture event and translate it into gestures -void ProcessGestureEvent(GestureEvent event) -{ - // Reset required variables - previousGesture = currentGesture; - - pointCount = event.pointCount; // Required on UpdateGestures() - - if (pointCount < 2) - { - if (event.touchAction == TOUCH_DOWN) - { - numTap++; // Tap counter - - // Detect GESTURE_DOUBLE_TAP - if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE)) - { - currentGesture = GESTURE_DOUBLETAP; - numTap = 0; - } - else // Detect GESTURE_TAP - { - numTap = 1; - currentGesture = GESTURE_TAP; - } - - touchDownPosition = event.position[0]; - touchDownDragPosition = event.position[0]; - - touchUpPosition = touchDownPosition; - eventTime = GetCurrentTime(); - - firstTouchId = event.pointerId[0]; - - dragVector = (Vector2){ 0.0f, 0.0f }; - } - else if (event.touchAction == TOUCH_UP) - { - if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0]; - - // NOTE: dragIntensity dependend on the resolution of the screen - dragDistance = Vector2Distance(touchDownPosition, touchUpPosition); - dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime)); - - startMoving = false; - - // Detect GESTURE_SWIPE - if ((dragIntensity > FORCE_TO_SWIPE) && firstTouchId == event.pointerId[0]) - { - // NOTE: Angle should be inverted in Y - dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition); - - if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right - else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up - else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left - else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down - else currentGesture = GESTURE_NONE; - } - else - { - dragDistance = 0.0f; - dragIntensity = 0.0f; - dragAngle = 0.0f; - - currentGesture = GESTURE_NONE; - } - - touchDownDragPosition = (Vector2){ 0.0f, 0.0f }; - pointCount = 0; - } - else if (event.touchAction == TOUCH_MOVE) - { - if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime(); - - if (!startMoving) - { - swipeTime = GetCurrentTime(); - startMoving = true; - } - - moveDownPosition = event.position[0]; - - if (currentGesture == GESTURE_HOLD) - { - if (numHold == 1) touchDownPosition = event.position[0]; - - numHold = 2; - - // Detect GESTURE_DRAG - if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG) - { - eventTime = GetCurrentTime(); - currentGesture = GESTURE_DRAG; - } - } - - dragVector.x = moveDownPosition.x - touchDownDragPosition.x; - dragVector.y = moveDownPosition.y - touchDownDragPosition.y; - } - } - else // Two touch points - { - if (event.touchAction == TOUCH_DOWN) - { - touchDownPosition = event.position[0]; - touchDownPosition2 = event.position[1]; - - //pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2); - - pinchVector.x = touchDownPosition2.x - touchDownPosition.x; - pinchVector.y = touchDownPosition2.y - touchDownPosition.y; - - currentGesture = GESTURE_HOLD; - timeHold = GetCurrentTime(); - } - else if (event.touchAction == TOUCH_MOVE) - { - pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2); - - touchDownPosition = moveDownPosition; - touchDownPosition2 = moveDownPosition2; - - moveDownPosition = event.position[0]; - moveDownPosition2 = event.position[1]; - - pinchVector.x = moveDownPosition2.x - moveDownPosition.x; - pinchVector.y = moveDownPosition2.y - moveDownPosition.y; - - if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH)) - { - if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN; - else currentGesture = GESTURE_PINCH_OUT; - } - else - { - currentGesture = GESTURE_HOLD; - timeHold = GetCurrentTime(); - } - - // NOTE: Angle should be inverted in Y - pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2); - } - else if (event.touchAction == TOUCH_UP) - { - pinchDistance = 0.0f; - pinchAngle = 0.0f; - pinchVector = (Vector2){ 0.0f, 0.0f }; - pointCount = 0; - - currentGesture = GESTURE_NONE; - } - } -} - -// Update gestures detected (must be called every frame) -void UpdateGestures(void) -{ - // NOTE: Gestures are processed through system callbacks on touch events - - // Detect GESTURE_HOLD - if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2)) - { - currentGesture = GESTURE_HOLD; - timeHold = GetCurrentTime(); - } - - if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2)) - { - currentGesture = GESTURE_HOLD; - timeHold = GetCurrentTime(); - numHold = 1; - } - - // Detect GESTURE_NONE - if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN)) - { - currentGesture = GESTURE_NONE; - } -} - -// Get number of touch points -int GetTouchPointsCount(void) -{ - // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called - - return pointCount; -} - -// Get latest detected gesture -int GetGestureDetected(void) -{ - // Get current gesture only if enabled - return (enabledGestures & currentGesture); -} - -// Hold time measured in ms -float GetGestureHoldDuration(void) -{ - // NOTE: time is calculated on current gesture HOLD - - float time = 0.0f; - - if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold; - - return time; -} - -// Get drag vector (between initial touch point to current) -Vector2 GetGestureDragVector(void) -{ - // NOTE: drag vector is calculated on one touch points TOUCH_MOVE - - return dragVector; -} - -// Get drag angle -// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise -float GetGestureDragAngle(void) -{ - // NOTE: drag angle is calculated on one touch points TOUCH_UP - - return dragAngle; -} - -// Get distance between two pinch points -Vector2 GetGesturePinchVector(void) -{ - // NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index) - // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE - - return pinchVector; -} - -// Get angle beween two pinch points -// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise -float GetGesturePinchAngle(void) -{ - // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE - - return pinchAngle; -} - -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- - -// Returns angle from two-points vector with X-axis -static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition) -{ - float angle; - - angle = atan2(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x); - angle *= RAD2DEG; - - if (angle < 0) angle += 360.0f; - - return angle; -} - -// Calculate distance between two Vector2 -static float Vector2Distance(Vector2 v1, Vector2 v2) -{ - float result; - - float dx = v2.x - v1.x; - float dy = v2.y - v1.y; - - result = sqrt(dx*dx + dy*dy); - - return result; -} - -// Time measure returned are milliseconds -static double GetCurrentTime(void) -{ - double time = 0; - -#if defined(_WIN32) - unsigned long long int clockFrequency, currentTime; - - QueryPerformanceFrequency(&clockFrequency); - QueryPerformanceCounter(¤tTime); - - time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds -#endif - -#if defined(__linux) - // NOTE: Only for Linux-based systems - struct timespec now; - clock_gettime(CLOCK_MONOTONIC, &now); - uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds - - time = ((double)nowTime/1000000.0); // Time in miliseconds -#endif - - return time; -} |
