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-/**********************************************************************************************
-*
-* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
-*
-* Initial design by Marc Palau
-* Redesigned by Albert Martos and Ian Eito
-* Reviewed by Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-//#define GESTURES_STANDALONE // NOTE: To use the gestures module as standalone lib, just uncomment this line
-
-#if defined(GESTURES_STANDALONE)
- #include "gestures.h"
-#else
- #include "raylib.h" // Required for: Vector2, Gestures
-#endif
-
-#include <math.h> // Required for: atan2(), sqrt()
-#include <stdint.h> // Required for: uint64_t
-
-#if defined(_WIN32)
- // Functions required to query time on Windows
- int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
- int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
-#elif defined(__linux)
- #include <sys/time.h> // Required for: timespec
- #include <time.h> // Required for: clock_gettime()
-#endif
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
-#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
-#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
-#define TAP_TIMEOUT 300 // Time in milliseconds
-#define PINCH_TIMEOUT 300 // Time in milliseconds
-#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-// ...
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-
-// Touch gesture variables
-static Vector2 touchDownPosition = { 0.0f, 0.0f };
-static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
-static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
-static Vector2 touchUpPosition = { 0.0f, 0.0f };
-static Vector2 moveDownPosition = { 0.0f, 0.0f };
-static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
-static int numTap = 0;
-
-static int pointCount = 0;
-static int firstTouchId = -1;
-
-static double eventTime = 0.0;
-static double swipeTime = 0.0;
-
-// Hold gesture variables
-static int numHold = 0;
-static float timeHold = 0.0f;
-
-// Drag gesture variables
-static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
-static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
-static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
-static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
-static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
-
-// Pinch gesture variables
-static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
-static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
-static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
-
-// Detected gestures
-static int previousGesture = GESTURE_NONE;
-static int currentGesture = GESTURE_NONE;
-
-// Enabled gestures flags, all gestures enabled by default
-static unsigned int enabledGestures = 0b0000001111111111;
-
-//----------------------------------------------------------------------------------
-// Module specific Functions Declaration
-//----------------------------------------------------------------------------------
-static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
-static float Vector2Distance(Vector2 v1, Vector2 v2);
-static double GetCurrentTime(void);
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-
-// Enable only desired getures to be detected
-void SetGesturesEnabled(unsigned int gestureFlags)
-{
- enabledGestures = gestureFlags;
-}
-
-// Check if a gesture have been detected
-bool IsGestureDetected(int gesture)
-{
- if ((enabledGestures & currentGesture) == gesture) return true;
- else return false;
-}
-
-// Process gesture event and translate it into gestures
-void ProcessGestureEvent(GestureEvent event)
-{
- // Reset required variables
- previousGesture = currentGesture;
-
- pointCount = event.pointCount; // Required on UpdateGestures()
-
- if (pointCount < 2)
- {
- if (event.touchAction == TOUCH_DOWN)
- {
- numTap++; // Tap counter
-
- // Detect GESTURE_DOUBLE_TAP
- if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
- {
- currentGesture = GESTURE_DOUBLETAP;
- numTap = 0;
- }
- else // Detect GESTURE_TAP
- {
- numTap = 1;
- currentGesture = GESTURE_TAP;
- }
-
- touchDownPosition = event.position[0];
- touchDownDragPosition = event.position[0];
-
- touchUpPosition = touchDownPosition;
- eventTime = GetCurrentTime();
-
- firstTouchId = event.pointerId[0];
-
- dragVector = (Vector2){ 0.0f, 0.0f };
- }
- else if (event.touchAction == TOUCH_UP)
- {
- if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
-
- // NOTE: dragIntensity dependend on the resolution of the screen
- dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
- dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
-
- startMoving = false;
-
- // Detect GESTURE_SWIPE
- if ((dragIntensity > FORCE_TO_SWIPE) && firstTouchId == event.pointerId[0])
- {
- // NOTE: Angle should be inverted in Y
- dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
-
- if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
- else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
- else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
- else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
- else currentGesture = GESTURE_NONE;
- }
- else
- {
- dragDistance = 0.0f;
- dragIntensity = 0.0f;
- dragAngle = 0.0f;
-
- currentGesture = GESTURE_NONE;
- }
-
- touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
- pointCount = 0;
- }
- else if (event.touchAction == TOUCH_MOVE)
- {
- if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
-
- if (!startMoving)
- {
- swipeTime = GetCurrentTime();
- startMoving = true;
- }
-
- moveDownPosition = event.position[0];
-
- if (currentGesture == GESTURE_HOLD)
- {
- if (numHold == 1) touchDownPosition = event.position[0];
-
- numHold = 2;
-
- // Detect GESTURE_DRAG
- if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
- {
- eventTime = GetCurrentTime();
- currentGesture = GESTURE_DRAG;
- }
- }
-
- dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
- dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
- }
- }
- else // Two touch points
- {
- if (event.touchAction == TOUCH_DOWN)
- {
- touchDownPosition = event.position[0];
- touchDownPosition2 = event.position[1];
-
- //pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
-
- pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
- pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
-
- currentGesture = GESTURE_HOLD;
- timeHold = GetCurrentTime();
- }
- else if (event.touchAction == TOUCH_MOVE)
- {
- pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
-
- touchDownPosition = moveDownPosition;
- touchDownPosition2 = moveDownPosition2;
-
- moveDownPosition = event.position[0];
- moveDownPosition2 = event.position[1];
-
- pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
- pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
-
- if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
- {
- if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
- else currentGesture = GESTURE_PINCH_OUT;
- }
- else
- {
- currentGesture = GESTURE_HOLD;
- timeHold = GetCurrentTime();
- }
-
- // NOTE: Angle should be inverted in Y
- pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
- }
- else if (event.touchAction == TOUCH_UP)
- {
- pinchDistance = 0.0f;
- pinchAngle = 0.0f;
- pinchVector = (Vector2){ 0.0f, 0.0f };
- pointCount = 0;
-
- currentGesture = GESTURE_NONE;
- }
- }
-}
-
-// Update gestures detected (must be called every frame)
-void UpdateGestures(void)
-{
- // NOTE: Gestures are processed through system callbacks on touch events
-
- // Detect GESTURE_HOLD
- if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
- {
- currentGesture = GESTURE_HOLD;
- timeHold = GetCurrentTime();
- }
-
- if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
- {
- currentGesture = GESTURE_HOLD;
- timeHold = GetCurrentTime();
- numHold = 1;
- }
-
- // Detect GESTURE_NONE
- if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
- {
- currentGesture = GESTURE_NONE;
- }
-}
-
-// Get number of touch points
-int GetTouchPointsCount(void)
-{
- // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
-
- return pointCount;
-}
-
-// Get latest detected gesture
-int GetGestureDetected(void)
-{
- // Get current gesture only if enabled
- return (enabledGestures & currentGesture);
-}
-
-// Hold time measured in ms
-float GetGestureHoldDuration(void)
-{
- // NOTE: time is calculated on current gesture HOLD
-
- float time = 0.0f;
-
- if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
-
- return time;
-}
-
-// Get drag vector (between initial touch point to current)
-Vector2 GetGestureDragVector(void)
-{
- // NOTE: drag vector is calculated on one touch points TOUCH_MOVE
-
- return dragVector;
-}
-
-// Get drag angle
-// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
-float GetGestureDragAngle(void)
-{
- // NOTE: drag angle is calculated on one touch points TOUCH_UP
-
- return dragAngle;
-}
-
-// Get distance between two pinch points
-Vector2 GetGesturePinchVector(void)
-{
- // NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
- // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
-
- return pinchVector;
-}
-
-// Get angle beween two pinch points
-// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
-float GetGesturePinchAngle(void)
-{
- // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
-
- return pinchAngle;
-}
-
-//----------------------------------------------------------------------------------
-// Module specific Functions Definition
-//----------------------------------------------------------------------------------
-
-// Returns angle from two-points vector with X-axis
-static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition)
-{
- float angle;
-
- angle = atan2(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x);
- angle *= RAD2DEG;
-
- if (angle < 0) angle += 360.0f;
-
- return angle;
-}
-
-// Calculate distance between two Vector2
-static float Vector2Distance(Vector2 v1, Vector2 v2)
-{
- float result;
-
- float dx = v2.x - v1.x;
- float dy = v2.y - v1.y;
-
- result = sqrt(dx*dx + dy*dy);
-
- return result;
-}
-
-// Time measure returned are milliseconds
-static double GetCurrentTime(void)
-{
- double time = 0;
-
-#if defined(_WIN32)
- unsigned long long int clockFrequency, currentTime;
-
- QueryPerformanceFrequency(&clockFrequency);
- QueryPerformanceCounter(&currentTime);
-
- time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
-#endif
-
-#if defined(__linux)
- // NOTE: Only for Linux-based systems
- struct timespec now;
- clock_gettime(CLOCK_MONOTONIC, &now);
- uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
-
- time = ((double)nowTime/1000000.0); // Time in miliseconds
-#endif
-
- return time;
-}