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+/**********************************************************************************************
+*
+* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5)
+*
+* Copyright (c) 2015 Marc Palau and Ramon Santamaria
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef GESTURES_H
+#define GESTURES_H
+
+#ifndef PI
+ #define PI 3.14159265358979323846
+#endif
+
+#define DEG2RAD (PI / 180.0f)
+#define RAD2DEG (180.0f / PI)
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+//...
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+// NOTE: Below types are required for GESTURES_STANDALONE usage
+//----------------------------------------------------------------------------------
+#ifndef __cplusplus
+ // Boolean type
+ typedef enum { false, true } bool;
+#endif
+
+// Vector2 type
+typedef struct Vector2 {
+ float x;
+ float y;
+} Vector2;
+
+// Gestures type
+// NOTE: It could be used as flags to enable only some gestures
+typedef enum {
+ GESTURE_NONE = 1,
+ GESTURE_TAP = 2,
+ GESTURE_DOUBLETAP = 4,
+ GESTURE_HOLD = 8,
+ GESTURE_DRAG = 16,
+ GESTURE_SWIPE_RIGHT = 32,
+ GESTURE_SWIPE_LEFT = 64,
+ GESTURE_SWIPE_UP = 128,
+ GESTURE_SWIPE_DOWN = 256,
+ GESTURE_PINCH_IN = 512,
+ GESTURE_PINCH_OUT = 1024
+} Gestures;
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+//...
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+int GetTouchX(void); // Returns touch position X (relative to screen size)
+int GetTouchY(void); // Returns touch position Y (relative to screen size)
+Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size)
+
+#if defined(PLATFORM_WEB)
+void InitGesturesSystem(void); // Init gestures system (web)
+#elif defined(PLATFORM_ANDROID)
+void InitGesturesSystem(struct android_app *app); // Init gestures system (android)
+#endif
+void UpdateGestures(void); // Update gestures detected (must be called every frame)
+bool IsGestureDetected(void); // Check if a gesture have been detected
+int GetGestureType(void); // Get latest detected gesture
+void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
+
+float GetGestureDragIntensity(void); // Get gesture drag intensity
+float GetGestureDragAngle(void); // Get gesture drag angle
+Vector2 GetGestureDragVector(void); // Get gesture drag vector
+int GetGestureHoldDuration(void); // Get gesture hold time in frames
+float GetGesturePinchDelta(void); // Get gesture pinch delta
+float GetGesturePinchAngle(void); // Get gesture pinch angle
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GESTURES_H