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Diffstat (limited to 'src/lighting.c')
| -rw-r--r-- | src/lighting.c | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/src/lighting.c b/src/lighting.c deleted file mode 100644 index 9014dcd4..00000000 --- a/src/lighting.c +++ /dev/null @@ -1,124 +0,0 @@ -/********************************************************************************************** -* -* raylib lighting engine module - Lighting and materials management functions -* -* Copyright (c) 2015 Victor Fisac and Ramon Santamaria -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -//#define LIGHTING_STANDALONE // NOTE: To use the lighting module as standalone lib, just uncomment this line - -#if defined(LIGHTING_STANDALONE) - #include "lighting.h" -#else - #include "raylib.h" -#endif - -#include <string.h> - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -//... - -//---------------------------------------------------------------------------------- -// Types and Structures Definitions -//---------------------------------------------------------------------------------- -//... - -//---------------------------------------------------------------------------------- -// Module Functions Declarations -//---------------------------------------------------------------------------------- - -// Lights functions -void SetLightPosition(Light *light, Vector3 position) -{ - light->position[0] = position.x; - light->position[1] = position.y; - light->position[2] = position.z; -} - -void SetLightRotation(Light *light, Vector3 rotation) -{ - light->rotation[0] = rotation.x; - light->rotation[1] = rotation.y; - light->rotation[2] = rotation.z; -} - -void SetLightIntensity(Light *light, float intensity) -{ - light->intensity[0] = intensity; -} - -void SetLightAmbientColor(Light *light, Vector3 color) -{ - light->ambientColor[0] = color.x; - light->ambientColor[1] = color.y; - light->ambientColor[2] = color.z; -} - -void SetLightDiffuseColor(Light *light, Vector3 color) -{ - light->diffuseColor[0] = color.x; - light->diffuseColor[1] = color.y; - light->diffuseColor[2] = color.z; -} - -void SetLightSpecularColor(Light *light, Vector3 color) -{ - light->specularColor[0] = color.x; - light->specularColor[1] = color.y; - light->specularColor[2] = color.z; -} - -void SetLightSpecIntensity(Light *light, float specIntensity) -{ - light->specularIntensity[0] = specIntensity; -} - -// Materials functions -void SetMaterialAmbientColor(Material *material, Vector3 color) -{ - material->ambientColor[0] = color.x; - material->ambientColor[1] = color.y; - material->ambientColor[2] = color.z; -} - -void SetMaterialDiffuseColor(Material *material, Vector3 color) -{ - material->diffuseColor[0] = color.x; - material->diffuseColor[1] = color.y; - material->diffuseColor[2] = color.z; -} - -void SetMaterialSpecularColor(Material *material, Vector3 color) -{ - material->specularColor[0] = color.x; - material->specularColor[1] = color.y; - material->specularColor[2] = color.z; -} - -void SetMaterialGlossiness(Material *material, float glossiness) -{ - material->glossiness[0] = glossiness; -} - -void SetMaterialNormalDepth(Material *material, float depth) -{ - material->normalDepth[0] = depth; -} |
