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-rw-r--r--src/models.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/models.c b/src/models.c
index 8e4f3555..1f145523 100644
--- a/src/models.c
+++ b/src/models.c
@@ -181,8 +181,6 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color)
// Draw a cylinder/cone
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color) // Could be used for pyramid and cone!
{
- static int count = 0;
-
Vector3 a = { position.x, position.y + height, position.z };
Vector3 d = { 0.0f, 1.0f, 0.0f };
Vector3 p;
@@ -202,7 +200,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
glPushMatrix();
//glTranslatef(centerPos.x, centerPos.y, centerPos.z);
- glRotatef(DEG2RAD*count, 0.0f, 1.0f, 0.0f);
+ //glRotatef(degrees, 0.0f, 1.0f, 0.0f);
//glScalef(1.0f, 1.0f, 1.0f);
// Draw cone top
@@ -239,7 +237,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
{
glPushMatrix();
//glTranslatef(centerPos.x, centerPos.y, centerPos.z);
- glRotatef(DEG2RAD*count, 0.0f, 1.0f, 0.0f);
+ //glRotatef(degrees, 0.0f, 1.0f, 0.0f);
//glScalef(1.0f, 1.0f, 1.0f);
// Draw cylinder top (pointed cap)
@@ -290,8 +288,6 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
glPopMatrix();
}
-
- count += 1;
}
// Draw a cylinder/cone wires