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-rw-r--r--src/models.c120
1 files changed, 94 insertions, 26 deletions
diff --git a/src/models.c b/src/models.c
index 9b139120..4aff7216 100644
--- a/src/models.c
+++ b/src/models.c
@@ -575,6 +575,89 @@ Model LoadModelEx(Mesh data)
return model;
}
+// Load a 3d model from rRES file (raylib Resource)
+Model LoadModelFromRES(const char *rresName, int resId)
+{
+ Model model = { 0 };
+ bool found = false;
+
+ char id[4]; // rRES file identifier
+ unsigned char version; // rRES file version and subversion
+ char useless; // rRES header reserved data
+ short numRes;
+
+ ResInfoHeader infoHeader;
+
+ FILE *rresFile = fopen(rresName, "rb");
+
+ if (rresFile == NULL)
+ {
+ TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName);
+ }
+ else
+ {
+ // Read rres file (basic file check - id)
+ fread(&id[0], sizeof(char), 1, rresFile);
+ fread(&id[1], sizeof(char), 1, rresFile);
+ fread(&id[2], sizeof(char), 1, rresFile);
+ fread(&id[3], sizeof(char), 1, rresFile);
+ fread(&version, sizeof(char), 1, rresFile);
+ fread(&useless, sizeof(char), 1, rresFile);
+
+ if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
+ {
+ TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
+ }
+ else
+ {
+ // Read number of resources embedded
+ fread(&numRes, sizeof(short), 1, rresFile);
+
+ for (int i = 0; i < numRes; i++)
+ {
+ fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
+
+ if (infoHeader.id == resId)
+ {
+ found = true;
+
+ // Check data is of valid MODEL type
+ if (infoHeader.type == 8)
+ {
+ // TODO: Load model data
+ }
+ else
+ {
+ TraceLog(WARNING, "[%s] Required resource do not seem to be a valid MODEL resource", rresName);
+ }
+ }
+ else
+ {
+ // Depending on type, skip the right amount of parameters
+ switch (infoHeader.type)
+ {
+ case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
+ case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
+ case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
+ case 3: break; // TEXT: No parameters
+ case 4: break; // RAW: No parameters
+ default: break;
+ }
+
+ // Jump DATA to read next infoHeader
+ fseek(rresFile, infoHeader.size, SEEK_CUR);
+ }
+ }
+ }
+
+ fclose(rresFile);
+ }
+
+ if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
+
+ return model;
+}
+
// Load a heightmap image as a 3d model
// NOTE: model map size is defined in generic units
Model LoadHeightmap(Image heightmap, Vector3 size)
@@ -613,18 +696,18 @@ void UnloadModel(Model model)
free(model.mesh.vertices);
free(model.mesh.texcoords);
free(model.mesh.normals);
- free(model.mesh.colors);
- //if (model.mesh.texcoords2 != NULL) free(model.mesh.texcoords2); // Not used
- //if (model.mesh.tangents != NULL) free(model.mesh.tangents); // Not used
+ if (model.mesh.colors != NULL) free(model.mesh.colors);
+ if (model.mesh.tangents != NULL) free(model.mesh.tangents);
+ if (model.mesh.texcoords2 != NULL) free(model.mesh.texcoords2);
TraceLog(INFO, "Unloaded model data from RAM (CPU)");
rlDeleteBuffers(model.mesh.vboId[0]); // vertex
rlDeleteBuffers(model.mesh.vboId[1]); // texcoords
rlDeleteBuffers(model.mesh.vboId[2]); // normals
- //rlDeleteBuffers(model.mesh.vboId[3]); // colors (NOT USED)
- //rlDeleteBuffers(model.mesh.vboId[4]); // tangents (NOT USED)
- //rlDeleteBuffers(model.mesh.vboId[5]); // texcoords2 (NOT USED)
+ rlDeleteBuffers(model.mesh.vboId[3]); // colors
+ rlDeleteBuffers(model.mesh.vboId[4]); // tangents
+ rlDeleteBuffers(model.mesh.vboId[5]); // texcoords2
rlDeleteVertexArrays(model.mesh.vaoId);
}
@@ -672,7 +755,7 @@ static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
{
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
- Mesh mesh;
+ Mesh mesh = { 0 };
int mapX = heightmap.width;
int mapZ = heightmap.height;
@@ -687,7 +770,7 @@ static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
- mesh.colors = (unsigned char *)malloc(mesh.vertexCount*4*sizeof(unsigned char)); // Not used...
+ mesh.colors = NULL;
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float
@@ -770,16 +853,12 @@ static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
free(pixels);
- // Fill color data
- // NOTE: Not used any more... just one plain color defined at DrawModel()
- for (int i = 0; i < (4*mesh.vertexCount); i++) mesh.colors[i] = 255;
-
return mesh;
}
static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
{
- Mesh mesh;
+ Mesh mesh = { 0 };
Color *cubicmapPixels = GetImageData(cubicmap);
@@ -1088,11 +1167,7 @@ static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
- mesh.colors = (unsigned char *)malloc(mesh.vertexCount*4*sizeof(unsigned char)); // Not used...
-
- // Fill color data
- // NOTE: Not used any more... just one plain color defined at DrawModel()
- for (int i = 0; i < (4*mesh.vertexCount); i++) mesh.colors[i] = 255;
+ mesh.colors = NULL;
int fCounter = 0;
@@ -1810,7 +1885,7 @@ static Mesh LoadOBJ(const char *fileName)
mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float));
mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
- mesh.colors = (unsigned char *)malloc(mesh.vertexCount*4*sizeof(unsigned char));
+ mesh.colors = NULL;
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float
@@ -1909,10 +1984,6 @@ static Mesh LoadOBJ(const char *fileName)
// Security check, just in case no normals or no texcoords defined in OBJ
if (numTexCoords == 0) for (int i = 0; i < (2*mesh.vertexCount); i++) mesh.texcoords[i] = 0.0f;
-
- // NOTE: We set all vertex colors to white
- // NOTE: Not used any more... just one plain color defined at DrawModel()
- for (int i = 0; i < (4*mesh.vertexCount); i++) mesh.colors[i] = 255;
// Now we can free temp mid* arrays
free(midVertices);
@@ -1945,9 +2016,6 @@ static Material LoadMTL(const char *fileName)
return material;
}
- // First reading pass: Get numVertex, numNormals, numTexCoords, numTriangles
- // NOTE: vertex, texcoords and normals could be optimized (to be used indexed on faces definition)
- // NOTE: faces MUST be defined as TRIANGLES (3 vertex per face)
while(!feof(mtlFile))
{
fscanf(mtlFile, "%c", &dataType);