diff options
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 125 |
1 files changed, 93 insertions, 32 deletions
diff --git a/src/models.c b/src/models.c index d69322a8..e8e4f635 100644 --- a/src/models.c +++ b/src/models.c @@ -50,7 +50,7 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -// It's lonely here... +extern unsigned int whiteTexture; //---------------------------------------------------------------------------------- // Module specific Functions Declaration @@ -66,14 +66,14 @@ static VertexData LoadOBJ(const char *fileName); // NOTE: Cube position is the center position void DrawCube(Vector3 position, float width, float height, float lenght, Color color) { - float x = position.x; - float y = position.y; - float z = position.z; + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; rlPushMatrix(); // NOTE: Be careful! Function order matters (rotate -> scale -> translate) - //rlTranslatef(0.0f, 0.0f, 0.0f); + rlTranslatef(position.x, position.y, position.z); //rlScalef(2.0f, 2.0f, 2.0f); //rlRotatef(45, 0, 1, 0); @@ -146,12 +146,13 @@ void DrawCubeV(Vector3 position, Vector3 size, Color color) // Draw cube wires void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color) { - float x = position.x; - float y = position.y; - float z = position.z; + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; rlPushMatrix(); + rlTranslatef(position.x, position.y, position.z); //rlRotatef(45, 0, 1, 0); rlBegin(RL_LINES); @@ -445,11 +446,37 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl rlPopMatrix(); } +// Draw a quad +void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Color colors[4]) +{ + rlBegin(RL_QUADS); + rlColor4ub(colors[0].r, colors[0].g, colors[0].b, colors[0].a); + rlNormal3f(normals[0].x, normals[0].y, normals[0].z); + rlTexCoord2f(textcoords[0].x, textcoords[0].y); + rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z); + + rlColor4ub(colors[1].r, colors[1].g, colors[1].b, colors[1].a); + rlNormal3f(normals[1].x, normals[1].y, normals[1].z); + rlTexCoord2f(textcoords[1].x, textcoords[1].y); + rlVertex3f(vertices[1].x, vertices[1].y, vertices[1].z); + + rlColor4ub(colors[2].r, colors[2].g, colors[2].b, colors[2].a); + rlNormal3f(normals[2].x, normals[2].y, normals[2].z); + rlTexCoord2f(textcoords[2].x, textcoords[2].y); + rlVertex3f(vertices[2].x, vertices[2].y, vertices[2].z); + + rlColor4ub(colors[3].r, colors[3].g, colors[3].b, colors[3].a); + rlNormal3f(normals[3].x, normals[3].y, normals[3].z); + rlTexCoord2f(textcoords[3].x, textcoords[3].y); + rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z); + rlEnd(); +} + // Draw a plane void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color) { // NOTE: QUADS usage require defining a texture on OpenGL 3.3+ - rlEnableTexture(1); // Default white texture + if (rlGetVersion() != OPENGL_11) rlEnableTexture(whiteTexture); // Default white texture // NOTE: Plane is always created on XZ ground and then rotated rlPushMatrix(); @@ -471,7 +498,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color) rlEnd(); rlPopMatrix(); - rlDisableTexture(); + if (rlGetVersion() != OPENGL_11) rlDisableTexture(); } // Draw a plane with divisions @@ -743,7 +770,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight) vData.texcoords[tcCounter + 7] = vData.texcoords[tcCounter + 5]; vData.texcoords[tcCounter + 8] = vData.texcoords[tcCounter + 2]; - vData.texcoords[tcCounter + 9] = vData.texcoords[tcCounter + 1]; + vData.texcoords[tcCounter + 9] = vData.texcoords[tcCounter + 3]; vData.texcoords[tcCounter + 10] = (float)(x+1) / (mapX-1); vData.texcoords[tcCounter + 11] = (float)(z+1) / (mapZ-1); @@ -785,7 +812,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight) } // Load a map image as a 3d model (cubes based) -Model LoadCubesmap(Image cubesmap) +Model LoadCubicmap(Image cubesmap) { VertexData vData; @@ -1041,8 +1068,6 @@ Model LoadCubesmap(Image cubesmap) // Move data from mapVertices temp arays to vertices float array vData.vertexCount = vCounter; - printf("Vertex count: %i\n", vCounter); - vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float)); @@ -1145,7 +1170,6 @@ void DrawModelWires(Model model, Vector3 position, float scale, Color color) } // Draw a billboard -// TODO: Math review... void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint) { // NOTE: Billboard size will maintain texture aspect ratio, size will be billboard width @@ -1157,11 +1181,11 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 }; Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 }; /* - d-------c + a-------b | | | * | | | - a-------b + d-------c */ VectorScale(&right, sizeRatio.x/2); VectorScale(&up, sizeRatio.y/2); @@ -1178,18 +1202,17 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, tint.a); - rlNormal3f(0.0f, 1.0f, 0.0f); + rlTexCoord2f(0.0f, 0.0f); rlVertex3f(a.x, a.y, a.z); - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(b.x, b.y, b.z); - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(c.x, c.y, c.z); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(d.x, d.y, d.z); + rlTexCoord2f(1.0f, 1.0f); rlVertex3f(c.x, c.y, c.z); + rlTexCoord2f(1.0f, 0.0f); rlVertex3f(b.x, b.y, b.z); rlEnd(); rlDisableTexture(); } // Draw a billboard (part of a texture defined by a rectangle) -// TODO: Math review... void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint) { // NOTE: Billboard size will maintain sourceRec aspect ratio, size will represent billboard width @@ -1201,11 +1224,11 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 }; Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 }; /* - d-------c + a-------b | | | * | | | - a-------b + d-------c */ VectorScale(&right, sizeRatio.x/2); VectorScale(&up, sizeRatio.y/2); @@ -1226,18 +1249,18 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec // Bottom-left corner for texture and quad rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height); rlVertex3f(a.x, a.y, a.z); - - // Bottom-right corner for texture and quad - rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); - rlVertex3f(b.x, b.y, b.z); - + + // Top-left corner for texture and quad + rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); + rlVertex3f(d.x, d.y, d.z); + // Top-right corner for texture and quad rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); rlVertex3f(c.x, c.y, c.z); - // Top-left corner for texture and quad - rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); - rlVertex3f(d.x, d.y, d.z); + // Bottom-right corner for texture and quad + rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); + rlVertex3f(b.x, b.y, b.z); rlEnd(); rlDisableTexture(); @@ -1265,6 +1288,12 @@ static VertexData LoadOBJ(const char *fileName) FILE *objFile; objFile = fopen(fileName, "rt"); + + if (objFile == NULL) + { + TraceLog(WARNING, "[%s] OBJ file could not be opened", fileName); + return vData; + } // First reading pass: Get numVertex, numNormals, numTexCoords, numTriangles // NOTE: vertex, texcoords and normals could be optimized (to be used indexed on faces definition) @@ -1492,4 +1521,36 @@ static VertexData LoadOBJ(const char *fileName) TraceLog(INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName); return vData; -}
\ No newline at end of file +} + +bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB) +{ + + return false; +} + +bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2) +{ + /* + // Get min and max vertex to construct bounds (AABB) + Vector3 minVertex = tempVertices[0]; + Vector3 maxVertex = tempVertices[0]; + + for (int i = 1; i < tempVertices.Count; i++) + { + minVertex = Vector3.Min(minVertex, tempVertices[i]); + maxVertex = Vector3.Max(maxVertex, tempVertices[i]); + } + + bounds = new BoundingBox(minVertex, maxVertex); + */ + return false; +} + +bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, Vector3 radiusSphere) +{ + + return false; +} + +//BoundingBox GetCollisionArea(BoundingBox box1, BoundingBox box2)
\ No newline at end of file |
