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-rw-r--r--src/physac.c20
1 files changed, 2 insertions, 18 deletions
diff --git a/src/physac.c b/src/physac.c
index 181488ac..1d577d3d 100644
--- a/src/physac.c
+++ b/src/physac.c
@@ -29,8 +29,8 @@
#include "raylib.h"
#endif
-#include <stdlib.h> // Declares malloc() and free() for memory management
-#include <math.h> // Declares cos(), sin(), abs() and fminf() for math operations
+#include <stdlib.h> // Required for: malloc(), free()
+#include <math.h> // Required for: cos(), sin(), abs(), fminf()
//----------------------------------------------------------------------------------
// Defines and Macros
@@ -570,22 +570,6 @@ Rectangle TransformToRectangle(Transform transform)
return (Rectangle){transform.position.x, transform.position.y, transform.scale.x, transform.scale.y};
}
-// Draw physic object information at screen position
-void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize)
-{
- // Draw physic object ID
- DrawText(FormatText("PhysicObject ID: %i - Enabled: %i", pObj->id, pObj->enabled), position.x, position.y, fontSize, BLACK);
-
- // Draw physic object transform values
- DrawText(FormatText("\nTRANSFORM\nPosition: %f, %f\nRotation: %f\nScale: %f, %f", pObj->transform.position.x, pObj->transform.position.y, pObj->transform.rotation, pObj->transform.scale.x, pObj->transform.scale.y), position.x, position.y, fontSize, BLACK);
-
- // Draw physic object rigidbody values
- DrawText(FormatText("\n\n\n\n\n\nRIGIDBODY\nEnabled: %i\nMass: %f\nAcceleration: %f, %f\nVelocity: %f, %f\nApplyGravity: %i\nIsGrounded: %i\nFriction: %f\nBounciness: %f", pObj->rigidbody.enabled, pObj->rigidbody.mass, pObj->rigidbody.acceleration.x, pObj->rigidbody.acceleration.y,
- pObj->rigidbody.velocity.x, pObj->rigidbody.velocity.y, pObj->rigidbody.applyGravity, pObj->rigidbody.isGrounded, pObj->rigidbody.friction, pObj->rigidbody.bounciness), position.x, position.y, fontSize, BLACK);
-
- DrawText(FormatText("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nCOLLIDER\nEnabled: %i\nBounds: %i, %i, %i, %i\nRadius: %i", pObj->collider.enabled, pObj->collider.bounds.x, pObj->collider.bounds.y, pObj->collider.bounds.width, pObj->collider.bounds.height, pObj->collider.radius), position.x, position.y, fontSize, BLACK);
-}
-
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------