diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index d86b1745..dff69705 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -427,7 +427,9 @@ typedef struct Shader { // Uniform locations int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) - int tintColorLoc; // Diffuse color uniform location point (fragment shader) + int colDiffuseLoc; // Diffuse color uniform location point (fragment shader) + int colAmbientLoc; // Ambient color uniform location point (fragment shader) + int colSpecularLoc; // Specular color uniform location point (fragment shader) // Texture map locations (generic for any kind of map) int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0) @@ -464,7 +466,7 @@ typedef struct LightData { int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT Vector3 position; // Light position - Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) + Vector3 target; // Light direction: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) float radius; // Light attenuation radius light intensity reduced with distance (world distance) Color diffuse; // Light diffuse color |
