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-rw-r--r--src/raylib.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index daf8133c..cf401cca 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -329,7 +329,9 @@ typedef struct Shader {
// Uniforms
int projectionLoc; // Projection matrix uniform location point (vertex shader)
- int modelviewLoc; // ModeView matrix uniform location point (vertex shader)
+ int modelviewLoc; // ModelView matrix uniform location point (vertex shader)
+ int modelLoc; // Model transformation matrix uniform location point (vertex shader)
+ int viewLoc; // View transformation matrix uniform location point (vertex shader)
int tintColorLoc; // Color uniform location point (fragment shader)
int mapDiffuseLoc; // Diffuse map texture uniform location point (fragment shader)
@@ -666,6 +668,7 @@ void SetModelTexture(Model *model, Texture2D texture);
void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
void DrawModelEx(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color tint); // Draw a model with extended parameters
void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set)
+void DrawModelWiresEx(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec