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-rw-r--r--src/raylib.h29
1 files changed, 26 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 4b9f6ca0..3ee7a793 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -499,8 +499,8 @@ typedef struct Ray {
// Sound source type
typedef struct Sound {
- unsigned int source; // Sound audio source id
- unsigned int buffer; // Sound audio buffer id
+ unsigned int source; // OpenAL audio source id
+ unsigned int buffer; // OpenAL audio buffer id
} Sound;
// Wave type, defines audio wave data
@@ -516,6 +516,18 @@ typedef struct Wave {
// NOTE: Anything longer than ~10 seconds should be streamed
typedef struct Music *Music;
+// Audio stream type
+// NOTE: Useful to create custom audio streams not bound to a specific file
+typedef struct AudioStream {
+ unsigned int sampleRate; // Frequency (samples per second)
+ unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
+ unsigned int channels; // Number of channels (1-mono, 2-stereo)
+
+ int format; // OpenAL audio format specifier
+ unsigned int source; // OpenAL audio source id
+ unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
+} AudioStream;
+
// Texture formats
// NOTE: Support depends on OpenGL version and platform
typedef enum {
@@ -923,7 +935,7 @@ void ToggleVrMode(void); // Enable/Disable VR experience (dev
//------------------------------------------------------------------------------------
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
-bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
@@ -950,6 +962,17 @@ void SetMusicPitch(Music music, float pitch); // Set pitch for
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
+AudioStream InitAudioStream(unsigned int sampleRate,
+ unsigned int sampleSize,
+ unsigned int channels); // Init audio stream (to stream audio pcm data)
+void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
+void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
+bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
+void PlayAudioStream(AudioStream stream); // Play audio stream
+void PauseAudioStream(AudioStream stream); // Pause audio stream
+void ResumeAudioStream(AudioStream stream); // Resume audio stream
+void StopAudioStream(AudioStream stream); // Stop audio stream
+
#ifdef __cplusplus
}
#endif