diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h index 5c727b61..c9ba5b38 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -870,11 +870,10 @@ bool IsAudioDeviceReady(void); // True if call // Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing // The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time. -// exmple usage is InitAudioContext(48000, 0, 2); // mixchannel 1, 48khz, stereo -// all samples are floating point by default -AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels); +// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point +AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); void CloseAudioContext(AudioContext ctx); // Frees audio context -unsigned short UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played +unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played Sound LoadSound(char *fileName); // Load sound to memory Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data |
