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-rw-r--r--src/raylib.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/raylib.h b/src/raylib.h
index f5220e2e..5ceb3fc1 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -517,18 +517,19 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
// Camera System Functions (Module: camera)
//------------------------------------------------------------------------------------
void SetCameraMode(int mode); // Set camera mode (multiple camera modes available)
-Camera UpdateCamera(Vector3 *playerPosition); // Update camera and player position (1st person and 3rd person cameras)
+Camera UpdateCamera(Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
-void SetCameraMoveControls(int frontKey, int backKey,
- int leftKey, int rightKey,
- int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
+void SetCameraPosition(Vector3 position); // Set internal camera position
+void SetCameraTarget(Vector3 target); // Set internal camera target
void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
+void SetCameraMoveControls(int frontKey, int backKey,
+ int leftKey, int rightKey,
+ int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
void SetCameraMouseSensitivity(float sensitivity); // Set camera mouse sensitivity (1st person and 3rd person cameras)
-void SetCameraTarget(Vector3 target); // Set internal camera target
//------------------------------------------------------------------------------------
// Basic Shapes Drawing Functions (Module: shapes)