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-rw-r--r--src/raylib.h17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/raylib.h b/src/raylib.h
index efd96a67..706c4f4a 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -64,6 +64,7 @@
//#define PLATFORM_ANDROID // Android device
//#define PLATFORM_RPI // Raspberry Pi
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
+//#define PLATFORM_OCULUS // Oculus Rift CV1
// Security check in case no PLATFORM_* defined
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
@@ -71,7 +72,7 @@
#endif
#if defined(PLATFORM_ANDROID)
- typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
+ typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
#endif
//----------------------------------------------------------------------------------
@@ -448,14 +449,14 @@ typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
// Ray type (useful for raycast)
typedef struct Ray {
- Vector3 position;
- Vector3 direction;
+ Vector3 position; // Ray position (origin)
+ Vector3 direction; // Ray direction
} Ray;
// Sound source type
typedef struct Sound {
- unsigned int source;
- unsigned int buffer;
+ unsigned int source; // Sound audio source id
+ unsigned int buffer; // Sound audio buffer id
} Sound;
// Wave type, defines audio wave data
@@ -578,6 +579,12 @@ void InitWindow(int width, int height, struct android_app *state); // Init Andr
void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
#endif
+#if defined(PLATFORM_OCULUS)
+void InitOculusDevice(void); // Init Oculus Rift device
+void CloseOculusDevice(void); // Close Oculus Rift device
+void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
+#endif
+
void CloseWindow(void); // Close Window and Terminate Context
bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)