diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 104 |
1 files changed, 56 insertions, 48 deletions
diff --git a/src/raylib.h b/src/raylib.h index 237f635d..21d22122 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -10,13 +10,17 @@ * Hardware accelerated with OpenGL (1.1, 3.3+ or ES2) * Unique OpenGL abstraction layer [rlgl] * Powerful fonts module with SpriteFonts support +* Multiple textures support, including DDS and mipmaps generation * Basic 3d support for Shapes, Models, Heightmaps and Billboards * Powerful math module for Vector and Matrix operations [raymath] -* Audio loading and playing +* Audio loading and playing with streaming support * * Used external libs: * GLFW3 (www.glfw.org) for window/context management and input +* GLEW for OpenGL extensions loading (3.3+ and ES2) * stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC) +* stb_image_write (Sean Barret) for image writting (PNG) +* stb_vorbis (Sean Barret) for ogg audio loading * OpenAL Soft for audio device/context management * tinfl for data decompression (DEFLATE algorithm) * @@ -25,9 +29,9 @@ * 32bit Textures - All loaded images are converted automatically to RGBA textures * SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures * One custom default font is loaded automatically when InitWindow() -* If using OpenGL 3.3+, one default shader is loaded automatically (internally defined) +* If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined) * -* -- LICENSE (raylib v1.1, March 2014) -- +* -- LICENSE (raylib v1.1, April 2014) -- * * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: @@ -52,9 +56,7 @@ **********************************************************************************************/ #ifndef RAYLIB_H -#define RAYLIB_H - -#include "stb_vorbis.h" +#define RAYLIB_H //---------------------------------------------------------------------------------- // Some basic Defines @@ -195,30 +197,46 @@ typedef struct Image { // Texture2D type, bpp always RGBA (32bit) // NOTE: Data stored in GPU memory typedef struct Texture2D { - unsigned int glId; + unsigned int id; // OpenGL id int width; int height; } Texture2D; -// Camera type, defines a camera position/orientation in 3d space -typedef struct Camera { - Vector3 position; - Vector3 target; - Vector3 up; -} Camera; - +// Character type (one font glyph) +// NOTE: Defined in module: text typedef struct Character Character; -// SpriteFont type +// SpriteFont type, includes texture and charSet array data typedef struct SpriteFont { Texture2D texture; int numChars; Character *charSet; } SpriteFont; +// Camera type, defines a camera position/orientation in 3d space +typedef struct Camera { + Vector3 position; + Vector3 target; + Vector3 up; +} Camera; + +// Vertex data definning a mesh +typedef struct { + int vertexCount; + float *vertices; // 3 components per vertex + float *texcoords; // 2 components per vertex + float *normals; // 3 components per vertex + float *colors; // 4 components per vertex +} VertexData; + // 3d Model type -// NOTE: If using OpenGL 1.1 loaded in CPU; if OpenGL 3.3+ loaded in GPU -typedef struct Model Model; // Defined in module: rlgl +// NOTE: If using OpenGL 1.1 loaded in CPU (mesh); if OpenGL 3.3+ loaded in GPU (vaoId) +typedef struct Model { + VertexData mesh; + unsigned int vaoId; + unsigned int textureId; + //Matrix transform; +} Model; // Sound source type typedef struct Sound { @@ -226,23 +244,6 @@ typedef struct Sound { unsigned int buffer; } Sound; -typedef struct OggStream OggStream; - -// Music type (streamming) -typedef struct Music { - stb_vorbis *stream; - stb_vorbis_info info; - - unsigned int source; - unsigned int buffers[2]; - - int format; - - int bufferSize; - int totalSamplesLeft; - bool loop; -} Music; - #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif @@ -342,7 +343,7 @@ Image LoadImage(const char *fileName); Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource) Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource) -Texture2D CreateTexture(Image image); // Create a Texture2D from Image data +Texture2D CreateTexture(Image image, bool genMipmaps); // Create a Texture2D from Image data (and generate mipmaps) void UnloadImage(Image image); // Unload image from CPU memory (RAM) void UnloadTexture(Texture2D texture); // Unload texture from GPU memory @@ -359,6 +360,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V SpriteFont GetDefaultFont(); // Get the default SpriteFont SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory + void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters int fontSize, int spacing, Color tint); @@ -384,7 +386,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color); void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) void DrawGizmo(Vector3 position); // Draw simple gizmo -void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits); // Draw gizmo with extended parameters +void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale); // Draw gizmo with extended parameters //DrawTorus(), DrawTeapot() are useless... //------------------------------------------------------------------------------------ @@ -394,9 +396,12 @@ Model LoadModel(const char *fileName); //Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource) Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model void UnloadModel(Model model); // Unload 3d model from memory -void DrawModel(Model model, Vector3 position, float scale, Color color); // Draw a model -void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a textured model -void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires +void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model + +void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) +void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint); // Draw a model with extended parameters +void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) + void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec @@ -404,22 +409,25 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec // Audio Loading and Playing Functions (Module: audio) //------------------------------------------------------------------------------------ void InitAudioDevice(); // Initialize audio device and context -void CloseAudioDevice(); // Close the audio device and context +void CloseAudioDevice(); // Close the audio device and context (and music stream) + Sound LoadSound(char *fileName); // Load sound to memory Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) void UnloadSound(Sound sound); // Unload sound -Music LoadMusic(char *fileName); -void UnloadMusic(Music music); - void PlaySound(Sound sound); // Play a sound void PauseSound(Sound sound); // Pause a sound void StopSound(Sound sound); // Stop playing a sound bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing -void SetVolume(Sound sound, float volume); // Set volume for a sound (1.0 is base level) -void SetPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -void PlayMusic(Music music); -void StopMusic(Music music); -bool MusicIsPlaying(); +void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) +void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) + +void PlayMusicStream(char *fileName); // Start music playing (open stream) +void StopMusicStream(); // Stop music playing (close stream) +void PauseMusicStream(); // Pause music playing +bool MusicIsPlaying(); // Check if music is playing +void SetMusicVolume(float volume); // Set volume for music (1.0 is max level) +float GetMusicTimeLength(); // Get current music time length (in seconds) +float GetMusicTimePlayed(); // Get current music time played (in seconds) #ifdef __cplusplus } |
