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-rw-r--r--src/raylib.h31
1 files changed, 17 insertions, 14 deletions
diff --git a/src/raylib.h b/src/raylib.h
index bbf83ccd..8045e436 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -185,17 +185,20 @@
#define GAMEPAD_PLAYER4 3 // Not supported
// Gamepad Buttons
-// NOTE: Adjusted for a PS3 USB Controller
-#define GAMEPAD_BUTTON_A 2
-#define GAMEPAD_BUTTON_B 1
-#define GAMEPAD_BUTTON_X 3
-#define GAMEPAD_BUTTON_Y 4
-#define GAMEPAD_BUTTON_R1 7
-#define GAMEPAD_BUTTON_R2 5
-#define GAMEPAD_BUTTON_L1 6
-#define GAMEPAD_BUTTON_L2 8
-#define GAMEPAD_BUTTON_SELECT 9
-#define GAMEPAD_BUTTON_START 10
+
+// PS3 USB Controller
+#define GAMEPAD_PS3_BUTTON_A 2
+#define GAMEPAD_PS3_BUTTON_B 1
+#define GAMEPAD_PS3_BUTTON_X 3
+#define GAMEPAD_PS3_BUTTON_Y 4
+#define GAMEPAD_PS3_BUTTON_R1 7
+#define GAMEPAD_PS3_BUTTON_R2 5
+#define GAMEPAD_PS3_BUTTON_L1 6
+#define GAMEPAD_PS3_BUTTON_L2 8
+#define GAMEPAD_PS3_BUTTON_SELECT 9
+#define GAMEPAD_PS3_BUTTON_START 10
+
+// TODO: Add PS3 d-pad axis
// Xbox360 USB Controller Buttons
#define GAMEPAD_XBOX_BUTTON_A 0
@@ -782,10 +785,10 @@ void ImageCrop(Image *image, Rectangle crop);
void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
-Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
+Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
-void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, int fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
+void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
void ImageFlipVertical(Image *image); // Flip image vertically
void ImageFlipHorizontal(Image *image); // Flip image horizontally
void ImageColorTint(Image *image, Color color); // Modify image color: tint
@@ -812,7 +815,7 @@ void UnloadSpriteFont(SpriteFont spriteFont);
void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
- int fontSize, int spacing, Color tint);
+ float fontSize, int spacing, Color tint);
int MeasureText(const char *text, int fontSize); // Measure string width for default font
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont