diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/src/raylib.h b/src/raylib.h index bbf83ccd..8045e436 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -185,17 +185,20 @@ #define GAMEPAD_PLAYER4 3 // Not supported // Gamepad Buttons -// NOTE: Adjusted for a PS3 USB Controller -#define GAMEPAD_BUTTON_A 2 -#define GAMEPAD_BUTTON_B 1 -#define GAMEPAD_BUTTON_X 3 -#define GAMEPAD_BUTTON_Y 4 -#define GAMEPAD_BUTTON_R1 7 -#define GAMEPAD_BUTTON_R2 5 -#define GAMEPAD_BUTTON_L1 6 -#define GAMEPAD_BUTTON_L2 8 -#define GAMEPAD_BUTTON_SELECT 9 -#define GAMEPAD_BUTTON_START 10 + +// PS3 USB Controller +#define GAMEPAD_PS3_BUTTON_A 2 +#define GAMEPAD_PS3_BUTTON_B 1 +#define GAMEPAD_PS3_BUTTON_X 3 +#define GAMEPAD_PS3_BUTTON_Y 4 +#define GAMEPAD_PS3_BUTTON_R1 7 +#define GAMEPAD_PS3_BUTTON_R2 5 +#define GAMEPAD_PS3_BUTTON_L1 6 +#define GAMEPAD_PS3_BUTTON_L2 8 +#define GAMEPAD_PS3_BUTTON_SELECT 9 +#define GAMEPAD_PS3_BUTTON_START 10 + +// TODO: Add PS3 d-pad axis // Xbox360 USB Controller Buttons #define GAMEPAD_XBOX_BUTTON_A 0 @@ -782,10 +785,10 @@ void ImageCrop(Image *image, Rectangle crop); void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering) void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm) Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) -Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font) +Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font) void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination) -void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, int fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination) +void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination) void ImageFlipVertical(Image *image); // Flip image vertically void ImageFlipHorizontal(Image *image); // Flip image horizontally void ImageColorTint(Image *image, Color color); // Modify image color: tint @@ -812,7 +815,7 @@ void UnloadSpriteFont(SpriteFont spriteFont); void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters - int fontSize, int spacing, Color tint); + float fontSize, int spacing, Color tint); int MeasureText(const char *text, int fontSize); // Measure string width for default font Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont |
