diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/raylib.h b/src/raylib.h index 35319d6a..d022e8f5 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -839,9 +839,7 @@ RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based) RLAPI void UnloadModel(Model model); // Unload 3d model from memory -RLAPI Mesh GenMeshCube(float width, float height, float depth); // Generate mesh: cube - -RLAPI Material LoadMaterial(const char *fileName); // Load material data (from file) +RLAPI Material LoadMaterial(const char *fileName); // Load material data (.MTL) RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader) RLAPI Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader) RLAPI void UnloadMaterial(Material material); // Unload material textures from VRAM @@ -862,8 +860,7 @@ RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box -RLAPI Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap - // NOTE: Return the normal vector of the impacted surface + //------------------------------------------------------------------------------------ // Shaders System Functions (Module: rlgl) // NOTE: This functions are useless when using OpenGL 1.1 |
