diff options
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 13 |
1 files changed, 10 insertions, 3 deletions
@@ -299,14 +299,21 @@ void rlRotatef(float angleDeg, float x, float y, float z) // TODO: Support rotation in multiple axes Matrix rot = MatrixIdentity(); + // OPTION 1: It works... if (x == 1) rot = MatrixRotateX(angleDeg*DEG2RAD); else if (y == 1) rot = MatrixRotateY(angleDeg*DEG2RAD); else if (z == 1) rot = MatrixRotateZ(angleDeg*DEG2RAD); - //Vector3 vec = (Vector3){ 0, 0, 1 }; + // OPTION 2: Requires review... + //Vector3 vec = (Vector3){ 0, 1, 0 }; //VectorNormalize(&vec); - //rot = MatrixFromAxisAngle(vec, angleDeg*DEG2RAD); // Working - + //rot = MatrixFromAxisAngle(vec, angleDeg*DEG2RAD); // Working? + + // OPTION 3: TODO: Review, it doesn't work! + //Vector3 vec = (Vector3){ x, y, z }; + //VectorNormalize(&vec); + //rot = MatrixRotate(angleDeg*vec.x, angleDeg*vec.x, angleDeg*vec.x); + MatrixTranspose(&rot); *currentMatrix = MatrixMultiply(*currentMatrix, rot); |
