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-rw-r--r--src/rlgl.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index d781b755..b4569207 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -1816,9 +1816,6 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, material.texNormal.id);
glUniform1i(material.shader.mapTexture1Loc, 1); // Normal texture fits in active texture unit 1
-
- // TODO: Upload to shader normalDepth
- //glUniform1f(???, material.normalDepth);
}
if ((material.texSpecular.id != 0) && (material.shader.mapTexture2Loc != -1))
@@ -2565,7 +2562,7 @@ static Shader LoadDefaultShader(void)
// Load standard shader
// NOTE: This shader supports:
// - Up to 3 different maps: diffuse, normal, specular
-// - Material properties: colAmbient, colDiffuse, colSpecular, glossiness, normalDepth
+// - Material properties: colAmbient, colDiffuse, colSpecular, glossiness
// - Up to 8 lights: Point, Directional or Spot
static Shader LoadStandardShader(void)
{