diff options
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -1100,9 +1100,9 @@ void rlglInitPostpro(void) if (postproFbo.id > 0) { // Create a simple quad model to render fbo texture - VertexData quadData; + Mesh quad; - quadData.vertexCount = 6; + quad.vertexCount = 6; float w = (float)screenWidth; float h = (float)screenHeight; @@ -1112,12 +1112,12 @@ void rlglInitPostpro(void) float quadNormals[6*3] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f }; unsigned char quadColors[6*4] = { 255 }; - quadData.vertices = quadPositions; - quadData.texcoords = quadTexcoords; - quadData.normals = quadNormals; - quadData.colors = quadColors; + quad.vertices = quadPositions; + quad.texcoords = quadTexcoords; + quad.normals = quadNormals; + quad.colors = quadColors; - postproQuad = rlglLoadModel(quadData); + postproQuad = rlglLoadModel(quad); // NOTE: postproFbo.colorTextureId must be assigned to postproQuad model shader } @@ -1982,7 +1982,7 @@ void rlglGenerateMipmaps(Texture2D texture) } // Load vertex data into a VAO (if supported) and VBO -Model rlglLoadModel(VertexData mesh) +Model rlglLoadModel(Mesh mesh) { Model model; |
