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Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c69
1 files changed, 68 insertions, 1 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 49e51406..6a938df3 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -1618,10 +1618,41 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
return id;
}
+ if ((!texCompDXTSupported) && ((textureFormat == COMPRESSED_DXT1_RGB) || (textureFormat == COMPRESSED_DXT1_RGBA) ||
+ (textureFormat == COMPRESSED_DXT3_RGBA) || (textureFormat == COMPRESSED_DXT5_RGBA)))
+ {
+ TraceLog(WARNING, "DXT compressed texture format not supported");
+ return id;
+ }
+
+ if ((!texCompETC1Supported) && (textureFormat == COMPRESSED_ETC1_RGB))
+ {
+ TraceLog(WARNING, "ETC1 compressed texture format not supported");
+ return id;
+ }
+
+ if ((!texCompETC2Supported) && ((textureFormat == COMPRESSED_ETC2_RGB) || (textureFormat == COMPRESSED_ETC2_EAC_RGBA)))
+ {
+ TraceLog(WARNING, "ETC2 compressed texture format not supported");
+ return id;
+ }
+
+ if ((!texCompPVRTSupported) && ((textureFormat == COMPRESSED_PVRT_RGB) || (textureFormat == COMPRESSED_PVRT_RGBA)))
+ {
+ TraceLog(WARNING, "PVRT compressed texture format not supported");
+ return id;
+ }
+
+ if ((!texCompASTCSupported) && ((textureFormat == COMPRESSED_ASTC_4x4_RGBA) || (textureFormat == COMPRESSED_ASTC_8x8_RGBA)))
+ {
+ TraceLog(WARNING, "ASTC compressed texture format not supported");
+ return id;
+ }
+
glGenTextures(1, &id); // Generate Pointer to the texture
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
- //glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture)
+ //glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture)
#endif
glBindTexture(GL_TEXTURE_2D, id);
@@ -2095,6 +2126,42 @@ void rlglSetDefaultShader(void)
#endif
}
+int GetShaderLocation(Shader shader, const char *uniformName)
+{
+ int location = 0;
+
+ location = glGetUniformLocation(shader.id, uniformName);
+
+ if (location == 0) TraceLog(WARNING, "[SHDR %i] Shader location for %s could not be found", shader.id, uniformName);
+
+ return location;
+}
+
+void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
+{
+ glUseProgram(shader.id);
+
+ if (size == 1) glUniform1fv(uniformLoc, 1, value); // Shader uniform type: float
+ else if (size == 2) glUniform2fv(uniformLoc, 1, value); // Shader uniform type: vec2
+ else if (size == 3) glUniform3fv(uniformLoc, 1, value); // Shader uniform type: vec3
+ else if (size == 4) glUniform4fv(uniformLoc, 1, value); // Shader uniform type: vec4
+ else TraceLog(WARNING, "Shader value float array size not recognized");
+
+ glUseProgram(0);
+}
+
+void SetShaderTexture(Shader shader, int uniformLoc, Texture2D texture)
+{
+ glUseProgram(shader.id);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texture.id);
+
+ glUniform1i(uniformLoc, 1); // Texture fits in texture unit 1 (Check glActiveTexture())
+
+ glActiveTexture(GL_TEXTURE0);
+ glUseProgram(0);
+}
+
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
void PrintProjectionMatrix(void)
{