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-rw-r--r--src/rlgl.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 425871a9..bcb7c24f 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -332,6 +332,10 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world
unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
void *rlglReadTexturePixels(Texture2D texture); // Read texture pixel data
+// VR functions exposed to core module but not to raylib users
+void BeginVrDrawing(void); // Begin VR drawing configuration
+void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
+
// NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
@@ -368,10 +372,8 @@ float *MatrixToFloat(Matrix mat);
void InitVrDevice(int vrDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
-void UpdateVrTracking(void); // Update VR tracking (position and orientation)
-void BeginVrDrawing(void); // Begin VR drawing configuration
-void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
+void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
// Oculus Rift API for direct access the device (no simulator)