diff options
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -519,7 +519,7 @@ RLAPI void rlUnloadMesh(Mesh mesh); // Unl // Shader loading/unloading functions RLAPI char *LoadText(const char *fileName); // Load chars array from text file RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations -RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations +RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) RLAPI Shader GetShaderDefault(void); // Get default shader @@ -2986,7 +2986,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) // Load shader from code strings // NOTE: If shader string is NULL, using default vertex/fragment shaders -Shader LoadShaderCode(char *vsCode, char *fsCode) +Shader LoadShaderCode(const char *vsCode, const char *fsCode) { Shader shader = { 0 }; shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int)); |
