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-rw-r--r--src/rlgl.h118
1 files changed, 61 insertions, 57 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index f3fd6b22..8358efb8 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -17,7 +17,9 @@
* #define GRAPHICS_API_OPENGL_21
* #define GRAPHICS_API_OPENGL_33
* #define GRAPHICS_API_OPENGL_ES2
-* Use selected OpenGL backend
+* Use selected OpenGL graphics backend, should be supported by platform
+* Those preprocessor defines are only used on rlgl module, if OpenGL version is
+* required by any other module, use rlGetVersion() tocheck it
*
* #define RLGL_STANDALONE
* Use rlgl as standalone library (no raylib dependency)
@@ -57,11 +59,8 @@
#ifndef RLGL_H
#define RLGL_H
-//#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line
-
#ifndef RLGL_STANDALONE
- #include "raylib.h" // Required for: Model, Shader, Texture2D
- #include "utils.h" // Required for: TraceLog()
+ #include "raylib.h" // Required for: Model, Shader, Texture2D, TraceLog()
#endif
#ifdef RLGL_STANDALONE
@@ -70,15 +69,6 @@
#include "raymath.h" // Required for: Vector3, Matrix
-// Select desired OpenGL version
-// NOTE: Those preprocessor defines are only used on rlgl module,
-// if OpenGL version is required by any other module, it uses rlGetVersion()
-
-// Choose opengl version here or just define it at compile time: -DGRAPHICS_API_OPENGL_33
-//#define GRAPHICS_API_OPENGL_11 // Only available on PLATFORM_DESKTOP
-//#define GRAPHICS_API_OPENGL_33 // Only available on PLATFORM_DESKTOP and RLGL_OCULUS_SUPPORT
-//#define GRAPHICS_API_OPENGL_ES2 // Only available on PLATFORM_ANDROID or PLATFORM_RPI or PLATFORM_WEB
-
// Security check in case no GRAPHICS_API_OPENGL_* defined
#if !defined(GRAPHICS_API_OPENGL_11) && !defined(GRAPHICS_API_OPENGL_21) && !defined(GRAPHICS_API_OPENGL_33) && !defined(GRAPHICS_API_OPENGL_ES2)
#define GRAPHICS_API_OPENGL_11
@@ -165,28 +155,23 @@ typedef unsigned char byte;
unsigned char b;
unsigned char a;
} Color;
+
+ // Texture2D type
+ // NOTE: Data stored in GPU memory
+ typedef struct Texture2D {
+ unsigned int id; // OpenGL texture id
+ int width; // Texture base width
+ int height; // Texture base height
+ int mipmaps; // Mipmap levels, 1 by default
+ int format; // Data format (TextureFormat)
+ } Texture2D;
- // Texture formats (support depends on OpenGL version)
- typedef enum {
- UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
- UNCOMPRESSED_GRAY_ALPHA,
- UNCOMPRESSED_R5G6B5, // 16 bpp
- UNCOMPRESSED_R8G8B8, // 24 bpp
- UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
- UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
- UNCOMPRESSED_R8G8B8A8, // 32 bpp
- COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
- COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
- COMPRESSED_DXT3_RGBA, // 8 bpp
- COMPRESSED_DXT5_RGBA, // 8 bpp
- COMPRESSED_ETC1_RGB, // 4 bpp
- COMPRESSED_ETC2_RGB, // 4 bpp
- COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
- COMPRESSED_PVRT_RGB, // 4 bpp
- COMPRESSED_PVRT_RGBA, // 4 bpp
- COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
- COMPRESSED_ASTC_8x8_RGBA // 2 bpp
- } TextureFormat;
+ // RenderTexture2D type, for texture rendering
+ typedef struct RenderTexture2D {
+ unsigned int id; // Render texture (fbo) id
+ Texture2D texture; // Color buffer attachment texture
+ Texture2D depth; // Depth buffer attachment texture
+ } RenderTexture2D;
// Vertex data definning a mesh
typedef struct Mesh {
@@ -228,23 +213,6 @@ typedef unsigned char byte;
int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2)
} Shader;
- // Texture2D type
- // NOTE: Data stored in GPU memory
- typedef struct Texture2D {
- unsigned int id; // OpenGL texture id
- int width; // Texture base width
- int height; // Texture base height
- int mipmaps; // Mipmap levels, 1 by default
- int format; // Data format (TextureFormat)
- } Texture2D;
-
- // RenderTexture2D type, for texture rendering
- typedef struct RenderTexture2D {
- unsigned int id; // Render texture (fbo) id
- Texture2D texture; // Color buffer attachment texture
- Texture2D depth; // Depth buffer attachment texture
- } RenderTexture2D;
-
// Material type
typedef struct Material {
Shader shader; // Standard shader (supports 3 map types: diffuse, normal, specular)
@@ -267,6 +235,37 @@ typedef unsigned char byte;
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view apperture in Y (degrees)
} Camera;
+
+ // TraceLog message types
+ typedef enum {
+ INFO = 0,
+ ERROR,
+ WARNING,
+ DEBUG,
+ OTHER
+ } TraceLogType;
+
+ // Texture formats (support depends on OpenGL version)
+ typedef enum {
+ UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
+ UNCOMPRESSED_GRAY_ALPHA,
+ UNCOMPRESSED_R5G6B5, // 16 bpp
+ UNCOMPRESSED_R8G8B8, // 24 bpp
+ UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
+ UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
+ UNCOMPRESSED_R8G8B8A8, // 32 bpp
+ COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
+ COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
+ COMPRESSED_DXT3_RGBA, // 8 bpp
+ COMPRESSED_DXT5_RGBA, // 8 bpp
+ COMPRESSED_ETC1_RGB, // 4 bpp
+ COMPRESSED_ETC2_RGB, // 4 bpp
+ COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
+ COMPRESSED_PVRT_RGB, // 4 bpp
+ COMPRESSED_PVRT_RGBA, // 4 bpp
+ COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
+ COMPRESSED_ASTC_8x8_RGBA // 2 bpp
+ } TextureFormat;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
@@ -281,13 +280,18 @@ typedef unsigned char byte;
} TextureFilterMode;
// Texture parameters: wrap mode
- typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
+ typedef enum {
+ WRAP_REPEAT = 0,
+ WRAP_CLAMP,
+ WRAP_MIRROR
+ } TextureWrapMode;
// Color blending modes (pre-defined)
- typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
-
- // TraceLog message types
- typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
+ typedef enum {
+ BLEND_ALPHA = 0,
+ BLEND_ADDITIVE,
+ BLEND_MULTIPLIED
+ } BlendMode;
// VR Head Mounted Display devices
typedef enum {