diff options
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 118 |
1 files changed, 61 insertions, 57 deletions
@@ -17,7 +17,9 @@ * #define GRAPHICS_API_OPENGL_21 * #define GRAPHICS_API_OPENGL_33 * #define GRAPHICS_API_OPENGL_ES2 -* Use selected OpenGL backend +* Use selected OpenGL graphics backend, should be supported by platform +* Those preprocessor defines are only used on rlgl module, if OpenGL version is +* required by any other module, use rlGetVersion() tocheck it * * #define RLGL_STANDALONE * Use rlgl as standalone library (no raylib dependency) @@ -57,11 +59,8 @@ #ifndef RLGL_H #define RLGL_H -//#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line - #ifndef RLGL_STANDALONE - #include "raylib.h" // Required for: Model, Shader, Texture2D - #include "utils.h" // Required for: TraceLog() + #include "raylib.h" // Required for: Model, Shader, Texture2D, TraceLog() #endif #ifdef RLGL_STANDALONE @@ -70,15 +69,6 @@ #include "raymath.h" // Required for: Vector3, Matrix -// Select desired OpenGL version -// NOTE: Those preprocessor defines are only used on rlgl module, -// if OpenGL version is required by any other module, it uses rlGetVersion() - -// Choose opengl version here or just define it at compile time: -DGRAPHICS_API_OPENGL_33 -//#define GRAPHICS_API_OPENGL_11 // Only available on PLATFORM_DESKTOP -//#define GRAPHICS_API_OPENGL_33 // Only available on PLATFORM_DESKTOP and RLGL_OCULUS_SUPPORT -//#define GRAPHICS_API_OPENGL_ES2 // Only available on PLATFORM_ANDROID or PLATFORM_RPI or PLATFORM_WEB - // Security check in case no GRAPHICS_API_OPENGL_* defined #if !defined(GRAPHICS_API_OPENGL_11) && !defined(GRAPHICS_API_OPENGL_21) && !defined(GRAPHICS_API_OPENGL_33) && !defined(GRAPHICS_API_OPENGL_ES2) #define GRAPHICS_API_OPENGL_11 @@ -165,28 +155,23 @@ typedef unsigned char byte; unsigned char b; unsigned char a; } Color; + + // Texture2D type + // NOTE: Data stored in GPU memory + typedef struct Texture2D { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (TextureFormat) + } Texture2D; - // Texture formats (support depends on OpenGL version) - typedef enum { - UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) - UNCOMPRESSED_GRAY_ALPHA, - UNCOMPRESSED_R5G6B5, // 16 bpp - UNCOMPRESSED_R8G8B8, // 24 bpp - UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) - UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) - UNCOMPRESSED_R8G8B8A8, // 32 bpp - COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) - COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) - COMPRESSED_DXT3_RGBA, // 8 bpp - COMPRESSED_DXT5_RGBA, // 8 bpp - COMPRESSED_ETC1_RGB, // 4 bpp - COMPRESSED_ETC2_RGB, // 4 bpp - COMPRESSED_ETC2_EAC_RGBA, // 8 bpp - COMPRESSED_PVRT_RGB, // 4 bpp - COMPRESSED_PVRT_RGBA, // 4 bpp - COMPRESSED_ASTC_4x4_RGBA, // 8 bpp - COMPRESSED_ASTC_8x8_RGBA // 2 bpp - } TextureFormat; + // RenderTexture2D type, for texture rendering + typedef struct RenderTexture2D { + unsigned int id; // Render texture (fbo) id + Texture2D texture; // Color buffer attachment texture + Texture2D depth; // Depth buffer attachment texture + } RenderTexture2D; // Vertex data definning a mesh typedef struct Mesh { @@ -228,23 +213,6 @@ typedef unsigned char byte; int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2) } Shader; - // Texture2D type - // NOTE: Data stored in GPU memory - typedef struct Texture2D { - unsigned int id; // OpenGL texture id - int width; // Texture base width - int height; // Texture base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (TextureFormat) - } Texture2D; - - // RenderTexture2D type, for texture rendering - typedef struct RenderTexture2D { - unsigned int id; // Render texture (fbo) id - Texture2D texture; // Color buffer attachment texture - Texture2D depth; // Depth buffer attachment texture - } RenderTexture2D; - // Material type typedef struct Material { Shader shader; // Standard shader (supports 3 map types: diffuse, normal, specular) @@ -267,6 +235,37 @@ typedef unsigned char byte; Vector3 up; // Camera up vector (rotation over its axis) float fovy; // Camera field-of-view apperture in Y (degrees) } Camera; + + // TraceLog message types + typedef enum { + INFO = 0, + ERROR, + WARNING, + DEBUG, + OTHER + } TraceLogType; + + // Texture formats (support depends on OpenGL version) + typedef enum { + UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + UNCOMPRESSED_GRAY_ALPHA, + UNCOMPRESSED_R5G6B5, // 16 bpp + UNCOMPRESSED_R8G8B8, // 24 bpp + UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + UNCOMPRESSED_R8G8B8A8, // 32 bpp + COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + COMPRESSED_DXT3_RGBA, // 8 bpp + COMPRESSED_DXT5_RGBA, // 8 bpp + COMPRESSED_ETC1_RGB, // 4 bpp + COMPRESSED_ETC2_RGB, // 4 bpp + COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + COMPRESSED_PVRT_RGB, // 4 bpp + COMPRESSED_PVRT_RGBA, // 4 bpp + COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + COMPRESSED_ASTC_8x8_RGBA // 2 bpp + } TextureFormat; // Texture parameters: filter mode // NOTE 1: Filtering considers mipmaps if available in the texture @@ -281,13 +280,18 @@ typedef unsigned char byte; } TextureFilterMode; // Texture parameters: wrap mode - typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode; + typedef enum { + WRAP_REPEAT = 0, + WRAP_CLAMP, + WRAP_MIRROR + } TextureWrapMode; // Color blending modes (pre-defined) - typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode; - - // TraceLog message types - typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; + typedef enum { + BLEND_ALPHA = 0, + BLEND_ADDITIVE, + BLEND_MULTIPLIED + } BlendMode; // VR Head Mounted Display devices typedef enum { |
