diff options
Diffstat (limited to 'src/shapes.c')
| -rw-r--r-- | src/shapes.c | 199 |
1 files changed, 124 insertions, 75 deletions
diff --git a/src/shapes.c b/src/shapes.c index 0b34f921..a1bc7098 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -4,16 +4,14 @@ * * CONFIGURATION: * -* #define SUPPORT_QUADS_ONLY -* Draw shapes using only QUADS, vertex are accumulated in QUADS arrays (like textures) -* -* #define SUPPORT_TRIANGLES_ONLY -* Draw shapes using only TRIANGLES, vertex are accumulated in TRIANGLES arrays +* #define USE_DEFAULT_FONT_TEXTURE +* Draw rectangle shapes using font texture white character instead of default white texture +* Allows drawing rectangles and text with a single draw call, very useful for GUI systems! * * * LICENSE: zlib/libpng * -* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -32,6 +30,8 @@ * **********************************************************************************************/ +#include "config.h" + #include "raylib.h" #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 @@ -245,6 +245,78 @@ void DrawRectangle(int posX, int posY, int width, int height, Color color) DrawRectangleV(position, size, color); } +// Draw a color-filled rectangle (Vector version) +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) +void DrawRectangleV(Vector2 position, Vector2 size, Color color) +{ + if (rlGetVersion() == OPENGL_11) + { + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2i(position.x, position.y); + rlVertex2i(position.x, position.y + size.y); + rlVertex2i(position.x + size.x, position.y + size.y); + + rlVertex2i(position.x, position.y); + rlVertex2i(position.x + size.x, position.y + size.y); + rlVertex2i(position.x + size.x, position.y); + rlEnd(); + } + else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) + { +#if defined(USE_DEFAULT_FONT_TEXTURE) + // Draw rectangle using font texture white character + rlEnableTexture(GetDefaultFont().texture.id); + + rlBegin(RL_QUADS); + rlColor4ub(color.r, color.g, color.b, color.a); + rlNormal3f(0.0f, 0.0f, 1.0f); + + // NOTE: Default raylib font character 95 is a white square + rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, + (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); + rlVertex2f(position.x, position.y); + + rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, + (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); + rlVertex2f(position.x, position.y + size.y); + + rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, + (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); + rlVertex2f(position.x + size.x, position.y + size.y); + + rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, + (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); + rlVertex2f(position.x + size.x, position.y); + rlEnd(); + + rlDisableTexture(); +#else + rlEnableTexture(GetTextureDefault().id); // Default white texture + + rlBegin(RL_QUADS); + rlColor4ub(color.r, color.g, color.b, color.a); + rlNormal3f(0.0f, 0.0f, 1.0f); + + rlTexCoord2f(0.0f, 0.0f); + rlVertex2f(position.x, position.y); + + rlTexCoord2f(0.0f, 1.0f); + rlVertex2f(position.x, position.y + size.y); + + rlTexCoord2f(1.0f, 1.0f); + rlVertex2f(position.x + size.x, position.y + size.y); + + rlTexCoord2f(1.0f, 0.0f); + rlVertex2f(position.x + size.x, position.y); + rlEnd(); + + rlDisableTexture(); +#endif + } +} + // Draw a color-filled rectangle void DrawRectangleRec(Rectangle rec, Color color) { @@ -292,6 +364,37 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col // NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) { +#if defined(USE_DEFAULT_FONT_TEXTURE) + // Draw rectangle using font texture white character + rlEnableTexture(GetDefaultFont().texture.id); + + rlBegin(RL_QUADS); + rlNormal3f(0.0f, 0.0f, 1.0f); + + // NOTE: Default raylib font character 95 is a white square + rlColor4ub(col1.r, col1.g, col1.b, col1.a); + rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, + (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); + rlVertex2f(rec.x, rec.y); + + rlColor4ub(col2.r, col2.g, col2.b, col2.a); + rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, + (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); + rlVertex2f(rec.x, rec.y + rec.height); + + rlColor4ub(col3.r, col3.g, col3.b, col3.a); + rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, + (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); + rlVertex2f(rec.x + rec.width, rec.y + rec.height); + + rlColor4ub(col4.r, col4.g, col4.b, col4.a); + rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, + (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); + rlVertex2f(rec.x + rec.width, rec.y); + rlEnd(); + + rlDisableTexture(); +#else rlEnableTexture(GetTextureDefault().id); // Default white texture rlBegin(RL_QUADS); @@ -313,70 +416,9 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, rlTexCoord2f(1.0f, 0.0f); rlVertex2f(rec.x + rec.width, rec.y); rlEnd(); - - // Draw rectangle using font texture white character - /* - rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, - (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); - rlVertex2f(rec.x, rec.y); - - rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, - (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); - rlVertex2f(rec.x, rec.y + rec.height); - - rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, - (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); - rlVertex2f(rec.x + rec.width, rec.y + rec.height); - - rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, - (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); - rlVertex2f(rec.x + rec.width, rec.y); - */ - - rlDisableTexture(); -} - -// Draw a color-filled rectangle (Vector version) -// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) -void DrawRectangleV(Vector2 position, Vector2 size, Color color) -{ - if (rlGetVersion() == OPENGL_11) - { - rlBegin(RL_TRIANGLES); - rlColor4ub(color.r, color.g, color.b, color.a); - - rlVertex2i(position.x, position.y); - rlVertex2i(position.x, position.y + size.y); - rlVertex2i(position.x + size.x, position.y + size.y); - rlVertex2i(position.x, position.y); - rlVertex2i(position.x + size.x, position.y + size.y); - rlVertex2i(position.x + size.x, position.y); - rlEnd(); - } - else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) - { - rlEnableTexture(GetTextureDefault().id); // Default white texture - - rlBegin(RL_QUADS); - rlColor4ub(color.r, color.g, color.b, color.a); - rlNormal3f(0.0f, 0.0f, 1.0f); - - rlTexCoord2f(0.0f, 0.0f); - rlVertex2f(position.x, position.y); - - rlTexCoord2f(0.0f, 1.0f); - rlVertex2f(position.x, position.y + size.y); - - rlTexCoord2f(1.0f, 1.0f); - rlVertex2f(position.x + size.x, position.y + size.y); - - rlTexCoord2f(1.0f, 0.0f); - rlVertex2f(position.x + size.x, position.y); - rlEnd(); - - rlDisableTexture(); - } + rlDisableTexture(); +#endif } // Draw rectangle outline @@ -409,12 +451,19 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) } } -// Draw rectangle using text character (char: 127) -// NOTE: Useful to avoid changing to default white texture -void DrawRectangleT(int posX, int posY, int width, int height, Color color) -{ - DrawTexturePro(GetDefaultFont().texture, GetDefaultFont().chars[95].rec, - (Rectangle){ posX, posY, width, height }, (Vector2){ 0, 0 }, 0.0f, color); +// Draw rectangle outline with extended parameters +void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color) +{ + if (lineThick > rec.width || lineThick > rec.height) + { + if(rec.width > rec.height) lineThick = rec.height/2; + else if (rec.width < rec.height) lineThick = rec.width/2; + } + + DrawRectangle(rec.x, rec.y, rec.width, lineThick, color); + DrawRectangle(rec.x - lineThick + rec.width, rec.y + lineThick, lineThick, rec.height - lineThick*2, color); + DrawRectangle(rec.x, rec.y + rec.height - lineThick, rec.width, lineThick, color); + DrawRectangle(rec.x, rec.y + lineThick, lineThick, rec.height - lineThick*2, color); } // Draw a triangle |
