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-rw-r--r--src/shapes.c199
1 files changed, 124 insertions, 75 deletions
diff --git a/src/shapes.c b/src/shapes.c
index 0b34f921..a1bc7098 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -4,16 +4,14 @@
*
* CONFIGURATION:
*
-* #define SUPPORT_QUADS_ONLY
-* Draw shapes using only QUADS, vertex are accumulated in QUADS arrays (like textures)
-*
-* #define SUPPORT_TRIANGLES_ONLY
-* Draw shapes using only TRIANGLES, vertex are accumulated in TRIANGLES arrays
+* #define USE_DEFAULT_FONT_TEXTURE
+* Draw rectangle shapes using font texture white character instead of default white texture
+* Allows drawing rectangles and text with a single draw call, very useful for GUI systems!
*
*
* LICENSE: zlib/libpng
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -32,6 +30,8 @@
*
**********************************************************************************************/
+#include "config.h"
+
#include "raylib.h"
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
@@ -245,6 +245,78 @@ void DrawRectangle(int posX, int posY, int width, int height, Color color)
DrawRectangleV(position, size, color);
}
+// Draw a color-filled rectangle (Vector version)
+// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
+void DrawRectangleV(Vector2 position, Vector2 size, Color color)
+{
+ if (rlGetVersion() == OPENGL_11)
+ {
+ rlBegin(RL_TRIANGLES);
+ rlColor4ub(color.r, color.g, color.b, color.a);
+
+ rlVertex2i(position.x, position.y);
+ rlVertex2i(position.x, position.y + size.y);
+ rlVertex2i(position.x + size.x, position.y + size.y);
+
+ rlVertex2i(position.x, position.y);
+ rlVertex2i(position.x + size.x, position.y + size.y);
+ rlVertex2i(position.x + size.x, position.y);
+ rlEnd();
+ }
+ else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
+ {
+#if defined(USE_DEFAULT_FONT_TEXTURE)
+ // Draw rectangle using font texture white character
+ rlEnableTexture(GetDefaultFont().texture.id);
+
+ rlBegin(RL_QUADS);
+ rlColor4ub(color.r, color.g, color.b, color.a);
+ rlNormal3f(0.0f, 0.0f, 1.0f);
+
+ // NOTE: Default raylib font character 95 is a white square
+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
+ rlVertex2f(position.x, position.y);
+
+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
+ rlVertex2f(position.x, position.y + size.y);
+
+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
+ rlVertex2f(position.x + size.x, position.y + size.y);
+
+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
+ rlVertex2f(position.x + size.x, position.y);
+ rlEnd();
+
+ rlDisableTexture();
+#else
+ rlEnableTexture(GetTextureDefault().id); // Default white texture
+
+ rlBegin(RL_QUADS);
+ rlColor4ub(color.r, color.g, color.b, color.a);
+ rlNormal3f(0.0f, 0.0f, 1.0f);
+
+ rlTexCoord2f(0.0f, 0.0f);
+ rlVertex2f(position.x, position.y);
+
+ rlTexCoord2f(0.0f, 1.0f);
+ rlVertex2f(position.x, position.y + size.y);
+
+ rlTexCoord2f(1.0f, 1.0f);
+ rlVertex2f(position.x + size.x, position.y + size.y);
+
+ rlTexCoord2f(1.0f, 0.0f);
+ rlVertex2f(position.x + size.x, position.y);
+ rlEnd();
+
+ rlDisableTexture();
+#endif
+ }
+}
+
// Draw a color-filled rectangle
void DrawRectangleRec(Rectangle rec, Color color)
{
@@ -292,6 +364,37 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col
// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise
void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
{
+#if defined(USE_DEFAULT_FONT_TEXTURE)
+ // Draw rectangle using font texture white character
+ rlEnableTexture(GetDefaultFont().texture.id);
+
+ rlBegin(RL_QUADS);
+ rlNormal3f(0.0f, 0.0f, 1.0f);
+
+ // NOTE: Default raylib font character 95 is a white square
+ rlColor4ub(col1.r, col1.g, col1.b, col1.a);
+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
+ rlVertex2f(rec.x, rec.y);
+
+ rlColor4ub(col2.r, col2.g, col2.b, col2.a);
+ rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
+ rlVertex2f(rec.x, rec.y + rec.height);
+
+ rlColor4ub(col3.r, col3.g, col3.b, col3.a);
+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
+ (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
+ rlVertex2f(rec.x + rec.width, rec.y + rec.height);
+
+ rlColor4ub(col4.r, col4.g, col4.b, col4.a);
+ rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
+ (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
+ rlVertex2f(rec.x + rec.width, rec.y);
+ rlEnd();
+
+ rlDisableTexture();
+#else
rlEnableTexture(GetTextureDefault().id); // Default white texture
rlBegin(RL_QUADS);
@@ -313,70 +416,9 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3,
rlTexCoord2f(1.0f, 0.0f);
rlVertex2f(rec.x + rec.width, rec.y);
rlEnd();
-
- // Draw rectangle using font texture white character
- /*
- rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
- (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
- rlVertex2f(rec.x, rec.y);
-
- rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,
- (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
- rlVertex2f(rec.x, rec.y + rec.height);
-
- rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
- (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height);
- rlVertex2f(rec.x + rec.width, rec.y + rec.height);
-
- rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,
- (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height);
- rlVertex2f(rec.x + rec.width, rec.y);
- */
-
- rlDisableTexture();
-}
-
-// Draw a color-filled rectangle (Vector version)
-// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
-void DrawRectangleV(Vector2 position, Vector2 size, Color color)
-{
- if (rlGetVersion() == OPENGL_11)
- {
- rlBegin(RL_TRIANGLES);
- rlColor4ub(color.r, color.g, color.b, color.a);
-
- rlVertex2i(position.x, position.y);
- rlVertex2i(position.x, position.y + size.y);
- rlVertex2i(position.x + size.x, position.y + size.y);
- rlVertex2i(position.x, position.y);
- rlVertex2i(position.x + size.x, position.y + size.y);
- rlVertex2i(position.x + size.x, position.y);
- rlEnd();
- }
- else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
- {
- rlEnableTexture(GetTextureDefault().id); // Default white texture
-
- rlBegin(RL_QUADS);
- rlColor4ub(color.r, color.g, color.b, color.a);
- rlNormal3f(0.0f, 0.0f, 1.0f);
-
- rlTexCoord2f(0.0f, 0.0f);
- rlVertex2f(position.x, position.y);
-
- rlTexCoord2f(0.0f, 1.0f);
- rlVertex2f(position.x, position.y + size.y);
-
- rlTexCoord2f(1.0f, 1.0f);
- rlVertex2f(position.x + size.x, position.y + size.y);
-
- rlTexCoord2f(1.0f, 0.0f);
- rlVertex2f(position.x + size.x, position.y);
- rlEnd();
-
- rlDisableTexture();
- }
+ rlDisableTexture();
+#endif
}
// Draw rectangle outline
@@ -409,12 +451,19 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
}
}
-// Draw rectangle using text character (char: 127)
-// NOTE: Useful to avoid changing to default white texture
-void DrawRectangleT(int posX, int posY, int width, int height, Color color)
-{
- DrawTexturePro(GetDefaultFont().texture, GetDefaultFont().chars[95].rec,
- (Rectangle){ posX, posY, width, height }, (Vector2){ 0, 0 }, 0.0f, color);
+// Draw rectangle outline with extended parameters
+void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
+{
+ if (lineThick > rec.width || lineThick > rec.height)
+ {
+ if(rec.width > rec.height) lineThick = rec.height/2;
+ else if (rec.width < rec.height) lineThick = rec.width/2;
+ }
+
+ DrawRectangle(rec.x, rec.y, rec.width, lineThick, color);
+ DrawRectangle(rec.x - lineThick + rec.width, rec.y + lineThick, lineThick, rec.height - lineThick*2, color);
+ DrawRectangle(rec.x, rec.y + rec.height - lineThick, rec.width, lineThick, color);
+ DrawRectangle(rec.x, rec.y + lineThick, lineThick, rec.height - lineThick*2, color);
}
// Draw a triangle