diff options
Diffstat (limited to 'src/text.c')
| -rw-r--r-- | src/text.c | 15 |
1 files changed, 7 insertions, 8 deletions
@@ -283,11 +283,11 @@ void UnloadSpriteFont(SpriteFont spriteFont) // Draw text (using default font) // NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used -void DrawText(const char* text, int posX, int posY, int fontSize, int spacing, Color color) +void DrawText(const char* text, int posX, int posY, int fontSize, Color color) { Vector2 position = { (float)posX, (float)posY }; - DrawTextEx(defaultFont, text, position, fontSize, spacing, color); + DrawTextEx(defaultFont, text, position, fontSize, 1, color); } // Formatting of text with variables to 'embed' @@ -349,16 +349,15 @@ void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int f } // Measure string width for default font -int MeasureText(const char *text, int fontSize, int spacing) +int MeasureText(const char *text, int fontSize) { Vector2 vec; - vec = MeasureTextEx(defaultFont, text, fontSize, spacing); + vec = MeasureTextEx(defaultFont, text, fontSize, 1); return (int)vec.x; } - // Measure string size for SpriteFont Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing) { @@ -391,7 +390,7 @@ int GetFontBaseSize(SpriteFont spriteFont) // Shows current FPS on top-left corner // NOTE: Uses default font -void DrawFps(int posX, int posY) +void DrawFPS(int posX, int posY) { // NOTE: We are rendering fps every second for better viewing on high framerates static float fps; @@ -403,7 +402,7 @@ void DrawFps(int posX, int posY) if (counter < refreshRate) { sprintf(buffer, "%2.0f FPS", fps); - DrawText(buffer, posX, posY, 20, 1, LIME); + DrawText(buffer, posX, posY, 20, LIME); counter++; } @@ -412,7 +411,7 @@ void DrawFps(int posX, int posY) fps = GetFPS(); refreshRate = fps; sprintf(buffer, "%2.0f FPS", fps); - DrawText(buffer, posX, posY, 20, 1, LIME); + DrawText(buffer, posX, posY, 20, LIME); counter = 0; } |
