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Diffstat (limited to 'src/vector3.h')
| -rw-r--r-- | src/vector3.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/vector3.h b/src/vector3.h new file mode 100644 index 00000000..3973f479 --- /dev/null +++ b/src/vector3.h @@ -0,0 +1,57 @@ +/********************************************************************************************* +* +* raylib.vector3 +* +* Some useful functions to work with Vector3 +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef VECTOR3_H +#define VECTOR3_H + +#include "raylib.h" // Defines Vector3 structure + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//------------------------------------------------------------------------------------ +// Global Variables Definition +//------------------------------------------------------------------------------------ +// It's lonely here... + +//------------------------------------------------------------------------------------ +// Functions Declaration to work with Vector3 +//------------------------------------------------------------------------------------ +Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vectors +Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors +Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product +Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector +float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product +float VectorLength(const Vector3 v); // Calculate vector lenght +void VectorScale(Vector3 *v, float scale); // Scale provided vector +void VectorInverse(Vector3 *v); // Invert provided vector (direction) +void VectorNormalize(Vector3 *v); // Normalize provided vector + +#ifdef __cplusplus +} +#endif + +#endif // VECTOR3_H
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