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-rw-r--r--src/vector3.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/vector3.h b/src/vector3.h
index 3973f479..a42b2678 100644
--- a/src/vector3.h
+++ b/src/vector3.h
@@ -1,35 +1,35 @@
/*********************************************************************************************
*
-* raylib.vector3
-*
-* Some useful functions to work with Vector3
+* raylib.vector3
+*
+* Some useful functions to work with Vector3
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
*
-* 3. This notice may not be removed or altered from any source distribution.
+* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef VECTOR3_H
#define VECTOR3_H
-#include "raylib.h" // Defines Vector3 structure
+#include "raylib.h" // Defines Vector3 structure
#ifdef __cplusplus
-extern "C" { // Prevents name mangling of functions
+extern "C" { // Prevents name mangling of functions
#endif
//------------------------------------------------------------------------------------
@@ -40,15 +40,15 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Functions Declaration to work with Vector3
//------------------------------------------------------------------------------------
-Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vectors
-Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors
-Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product
-Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector
-float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product
-float VectorLength(const Vector3 v); // Calculate vector lenght
-void VectorScale(Vector3 *v, float scale); // Scale provided vector
-void VectorInverse(Vector3 *v); // Invert provided vector (direction)
-void VectorNormalize(Vector3 *v); // Normalize provided vector
+Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vectors
+Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors
+Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product
+Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector
+float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product
+float VectorLength(const Vector3 v); // Calculate vector lenght
+void VectorScale(Vector3 *v, float scale); // Scale provided vector
+void VectorInverse(Vector3 *v); // Invert provided vector (direction)
+void VectorNormalize(Vector3 *v); // Normalize provided vector
#ifdef __cplusplus
}