diff options
Diffstat (limited to 'src/vector3.h')
| -rw-r--r-- | src/vector3.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/vector3.h b/src/vector3.h index 3973f479..a42b2678 100644 --- a/src/vector3.h +++ b/src/vector3.h @@ -1,35 +1,35 @@ /********************************************************************************************* * -* raylib.vector3 -* -* Some useful functions to work with Vector3 +* raylib.vector3 +* +* Some useful functions to work with Vector3 * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. * -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: * -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. * -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. * -* 3. This notice may not be removed or altered from any source distribution. +* 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #ifndef VECTOR3_H #define VECTOR3_H -#include "raylib.h" // Defines Vector3 structure +#include "raylib.h" // Defines Vector3 structure #ifdef __cplusplus -extern "C" { // Prevents name mangling of functions +extern "C" { // Prevents name mangling of functions #endif //------------------------------------------------------------------------------------ @@ -40,15 +40,15 @@ extern "C" { // Prevents name mangling of functions //------------------------------------------------------------------------------------ // Functions Declaration to work with Vector3 //------------------------------------------------------------------------------------ -Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vectors -Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors -Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product -Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector -float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product -float VectorLength(const Vector3 v); // Calculate vector lenght -void VectorScale(Vector3 *v, float scale); // Scale provided vector -void VectorInverse(Vector3 *v); // Invert provided vector (direction) -void VectorNormalize(Vector3 *v); // Normalize provided vector +Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vectors +Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors +Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product +Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector +float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product +float VectorLength(const Vector3 v); // Calculate vector lenght +void VectorScale(Vector3 *v, float scale); // Scale provided vector +void VectorInverse(Vector3 *v); // Invert provided vector (direction) +void VectorNormalize(Vector3 *v); // Normalize provided vector #ifdef __cplusplus } |
