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-rw-r--r--src/core.c21
-rw-r--r--src/raylib.h14
-rw-r--r--src/raymath.h12
-rw-r--r--src/rlgl.c6
-rw-r--r--src/rlgl.h10
-rw-r--r--src/textures.c5
6 files changed, 36 insertions, 32 deletions
diff --git a/src/core.c b/src/core.c
index 8e26d2b1..ec7db978 100644
--- a/src/core.c
+++ b/src/core.c
@@ -153,9 +153,8 @@
//#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version!
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
- // NOTE: Those functions require linking with winmm library
- unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
- unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
+ __stdcall unsigned int timeBeginPeriod(unsigned int uPeriod);
+ __stdcall unsigned int timeEndPeriod(unsigned int uPeriod);
#endif
#endif
@@ -352,7 +351,7 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads default fo
static void InitGraphicsDevice(int width, int height); // Initialize graphics device
static void SetupFramebufferSize(int displayWidth, int displayHeight);
static void InitTimer(void); // Initialize timer
- double GetTime(void); // Returns time since InitTimer() was run
+static double GetTime(void); // Returns time since InitTimer() was run
static void Wait(float ms); // Wait for some milliseconds (stop program execution)
static bool GetKeyStatus(int key); // Returns if a key has been pressed
static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed
@@ -413,7 +412,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
// Initialize window and OpenGL context
// NOTE: data parameter could be used to pass any kind of required data to the initialization
-void InitRLWindow(int width, int height, void *data)
+void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
@@ -477,7 +476,7 @@ void InitRLWindow(int width, int height, void *data)
#if defined(PLATFORM_ANDROID)
// Initialize window and OpenGL context (and Android activity)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
-void InitRLWindow(int width, int height, void *data)
+void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
@@ -538,7 +537,7 @@ void InitRLWindow(int width, int height, void *data)
#endif
// Close window and unload OpenGL context
-void CloseRLWindow(void)
+void CloseWindow(void)
{
#if defined(SUPPORT_GIF_RECORDING)
if (gifRecording)
@@ -715,7 +714,7 @@ int GetScreenHeight(void)
}
// Show mouse cursor
-void ShowRLCursor()
+void ShowCursor()
{
#if defined(PLATFORM_DESKTOP)
#if defined(__linux__)
@@ -728,7 +727,7 @@ void ShowRLCursor()
}
// Hides mouse cursor
-void HideRLCursor()
+void HideCursor()
{
#if defined(PLATFORM_DESKTOP)
#if defined(__linux__)
@@ -1135,7 +1134,7 @@ void SetConfigFlags(char flags)
// Takes a screenshot of current screen (saved a .png)
void TakeScreenshot(const char *fileName)
{
-#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG)
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight);
SavePNG(fileName, imgData, renderWidth, renderHeight, 4); // Save image as PNG
free(imgData);
@@ -2120,7 +2119,7 @@ static void InitTimer(void)
}
// Get current time measure (in seconds) since InitTimer()
-double GetTime(void)
+static double GetTime(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
return glfwGetTime();
diff --git a/src/raylib.h b/src/raylib.h
index 16595b5b..a581929e 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -682,8 +682,8 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Window-related functions
-RLAPI void InitRLWindow(int width, int height, void *data); // Initialize window and OpenGL context
-RLAPI void CloseRLWindow(void); // Close window and unload OpenGL context
+RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
+RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
@@ -696,8 +696,8 @@ RLAPI int GetScreenWidth(void); // Get current
RLAPI int GetScreenHeight(void); // Get current screen height
// Cursor-related functions
-RLAPI void ShowRLCursor(void); // Shows cursor
-RLAPI void HideRLCursor(void); // Hides cursor
+RLAPI void ShowCursor(void); // Shows cursor
+RLAPI void HideCursor(void); // Hides cursor
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
@@ -722,9 +722,7 @@ RLAPI Matrix GetCameraMatrix(Camera camera); // Returns cam
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Returns current FPS
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
-
-RLAPI double GetTime(void); // Return time in seconds
-
+//RLAPI double GetCurrentTime(void); // Return current time in seconds
// Color-related functions
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
@@ -1049,7 +1047,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview();
+RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
diff --git a/src/raymath.h b/src/raymath.h
index 3d95a089..c29c6b95 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -227,13 +227,15 @@ RMDEF float Clamp(float value, float min, float max)
//----------------------------------------------------------------------------------
// Vector with components value 0.0f
-RMDEF Vector2 Vector2Zero(void) {
+RMDEF Vector2 Vector2Zero(void)
+{
Vector2 tmp = {0.0f, 0.0f};
return tmp;
}
// Vector with components value 1.0f
-RMDEF Vector2 Vector2One(void) {
+RMDEF Vector2 Vector2One(void)
+{
Vector2 tmp = {1.0f, 1.0f};
return tmp;
}
@@ -312,13 +314,15 @@ RMDEF void Vector2Normalize(Vector2 *v)
//----------------------------------------------------------------------------------
// Vector with components value 0.0f
-RMDEF Vector3 Vector3Zero(void) {
+RMDEF Vector3 Vector3Zero(void)
+{
Vector3 tmp = { 0.0f, 0.0f, 0.0f };
return tmp;
}
// Vector with components value 1.0f
-RMDEF Vector3 Vector3One(void) {
+RMDEF Vector3 Vector3One(void)
+{
Vector3 tmp = { 1.0f, 1.0f, 1.0f };
return tmp;
}
diff --git a/src/rlgl.c b/src/rlgl.c
index 713646ac..96932686 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -1293,6 +1293,12 @@ int rlGetVersion(void)
#endif
}
+// Set debug marker
+void rlSetDebugMarker(const char *text)
+{
+ if(debugMarkerSupported) glInsertEventMarkerEXT(0, text); // 0 terminated string
+}
+
// Load OpenGL extensions
// NOTE: External loader function could be passed as a pointer
void rlLoadExtensions(void *loader)
diff --git a/src/rlgl.h b/src/rlgl.h
index 93afb44e..2437487d 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -422,6 +422,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers
void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
int rlGetVersion(void); // Returns current OpenGL version
+void rlDebugSetMarker(const char *text); // Set debug marker for analysis
void rlLoadExtensions(void *loader); // Load OpenGL extensions
Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
@@ -440,9 +441,6 @@ void rlUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update ve
void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU
-// Debug Marker for Analysis
-void rlSetMarker(const char *text);
-
// NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
@@ -462,9 +460,9 @@ int GetShaderLocation(Shader shader, const char *uniformName); // G
void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
-void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
-void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
-Matrix GetMatrixModelview();
+void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
+void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
+Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR)
diff --git a/src/textures.c b/src/textures.c
index 55749118..01b8e4fc 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -554,13 +554,12 @@ void UpdateTexture(Texture2D texture, const void *pixels)
// Save image to a PNG file
void SaveImageAs(const char* fileName, Image image)
{
-#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG)
- unsigned char* imgData = (unsigned char*)GetImageData(image); // this works since Color is just a container for the RGBA values
+ // NOTE: Getting Color array as RGBA unsigned char values
+ unsigned char* imgData = (unsigned char*)GetImageData(image);
SavePNG(fileName, imgData, image.width, image.height, 4);
free(imgData);
TraceLog(LOG_INFO, "Image saved: %s", fileName);
-#endif
}
// Convert image data to desired format