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-rw-r--r--src/Makefile25
-rw-r--r--src/core.c6
-rw-r--r--src/raylib.h2
3 files changed, 21 insertions, 12 deletions
diff --git a/src/Makefile b/src/Makefile
index c05e74bb..6f71874f 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -6,7 +6,7 @@
# PLATFORM_DESKTOP: Windows (Win32, Win64)
# PLATFORM_DESKTOP: Linux (32 and 64 bit)
# PLATFORM_DESKTOP: OSX/macOS
-# PLATFORM_DESKTOP: FreeBSD
+# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
# PLATFORM_ANDROID: Android (ARM, ARM64)
# PLATFORM_RPI: Raspberry Pi (Raspbian)
# PLATFORM_WEB: HTML5 (Chrome, Firefox)
@@ -111,7 +111,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=FREEBSD
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -185,8 +194,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
+ ifeq ($(PLATFORM_OS),BSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -231,8 +240,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CC = clang
GLFW_CFLAGS = -x objective-c
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # FreeBSD default compiler
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -346,7 +355,7 @@ endif
INCLUDE_PATHS = -I. -Iexternal -Iexternal/glfw/include
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH)
endif
@@ -459,7 +468,7 @@ else
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.$(RAYLIB_API_VERSION).dylib
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.dylib
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
# WARNING: you should type "gmake clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -lGL -lpthread
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
diff --git a/src/core.c b/src/core.c
index 3dbe4199..b00f8c44 100644
--- a/src/core.c
+++ b/src/core.c
@@ -5,7 +5,7 @@
* PLATFORMS SUPPORTED:
* - PLATFORM_DESKTOP: Windows (Win32, Win64)
* - PLATFORM_DESKTOP: Linux (X11 desktop mode)
-* - PLATFORM_DESKTOP: FreeBSD (X11 desktop)
+* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
* - PLATFORM_DESKTOP: OSX/macOS
* - PLATFORM_ANDROID: Android 4.0 (ARM, ARM64)
* - PLATFORM_RPI: Raspberry Pi 0,1,2,3 (Raspbian)
@@ -15,7 +15,7 @@
* CONFIGURATION:
*
* #define PLATFORM_DESKTOP
-* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD
+* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD, OpenBSD, NetBSD, DragonFly
* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it
*
* #define PLATFORM_ANDROID
@@ -57,7 +57,7 @@
* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
*
* DEPENDENCIES:
-* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD)
+* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly)
* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
* camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person)
* gestures - Gestures system for touch-ready devices (or simulated from mouse inputs)
diff --git a/src/raylib.h b/src/raylib.h
index 9a6e117f..5542db71 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -13,7 +13,7 @@
* - Shaders support, including Model shaders and Postprocessing shaders
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
-* - Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
+* - Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
* - VR stereo rendering with configurable HMD device parameters
* - NO external dependencies, all required libraries included with raylib
* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)