diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/raymath.h | 12 | ||||
| -rw-r--r-- | src/textures.c | 2 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/raymath.h b/src/raymath.h index 499f9eec..c4db0f3f 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -124,7 +124,7 @@ RMDEF Vector2 Vector2Zero(void); // Vector with c RMDEF Vector2 Vector2One(void); // Vector with components value 1.0f RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2); // Add two vectors (v1 + v2) RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2); // Subtract two vectors (v1 - v2) -RMDEF float Vector2Lenght(Vector2 v); // Calculate vector lenght +RMDEF float Vector2Length(Vector2 v); // Calculate vector length RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2); // Calculate two vectors dot product RMDEF float Vector2Distance(Vector2 v1, Vector2 v2); // Calculate distance between two vectors RMDEF float Vector2Angle(Vector2 v1, Vector2 v2); // Calculate angle between two vectors in X-axis @@ -142,7 +142,7 @@ RMDEF Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vecto RMDEF Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors RMDEF Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product RMDEF Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector -RMDEF float VectorLength(const Vector3 v); // Calculate vector lenght +RMDEF float VectorLength(const Vector3 v); // Calculate vector length RMDEF float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product RMDEF float VectorDistance(Vector3 v1, Vector3 v2); // Calculate distance between two points RMDEF void VectorScale(Vector3 *v, float scale); // Scale provided vector @@ -236,8 +236,8 @@ RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2) return (Vector2){ v1.x - v2.x, v1.y - v2.y }; } -// Calculate vector lenght -RMDEF float Vector2Lenght(Vector2 v) +// Calculate vector length +RMDEF float Vector2Length(Vector2 v) { return sqrtf((v.x*v.x) + (v.y*v.y)); } @@ -287,7 +287,7 @@ RMDEF void Vector2Divide(Vector2 *v, float div) // Normalize provided vector RMDEF void Vector2Normalize(Vector2 *v) { - Vector2Divide(v, Vector2Lenght(*v)); + Vector2Divide(v, Vector2Length(*v)); } //---------------------------------------------------------------------------------- @@ -348,7 +348,7 @@ RMDEF Vector3 VectorPerpendicular(Vector3 v) return result; } -// Calculate vector lenght +// Calculate vector length RMDEF float VectorLength(const Vector3 v) { return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); diff --git a/src/textures.c b/src/textures.c index 9b0067cf..5196b1e1 100644 --- a/src/textures.c +++ b/src/textures.c @@ -2397,7 +2397,7 @@ static Image LoadASTC(const char *fileName) unsigned char blockZ; // Block Z dimensions (1 for 2D images) unsigned char width[3]; // Image width in pixels (24bit value) unsigned char height[3]; // Image height in pixels (24bit value) - unsigned char lenght[3]; // Image Z-size (1 for 2D images) + unsigned char length[3]; // Image Z-size (1 for 2D images) } ASTCHeader; Image image; |
