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-rw-r--r--src/models.c6
-rw-r--r--src/rlgl.c8
2 files changed, 7 insertions, 7 deletions
diff --git a/src/models.c b/src/models.c
index d9404c12..0865e8d7 100644
--- a/src/models.c
+++ b/src/models.c
@@ -627,10 +627,10 @@ Mesh LoadMesh(const char *fileName)
#if defined(SUPPORT_FILEFORMAT_OBJ)
if (IsFileExtension(fileName, ".obj")) mesh = LoadOBJ(fileName);
#else
- TraceLog(WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
+ TraceLog(LOG_WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
#endif
- if (mesh.vertexCount == 0) TraceLog(WARNING, "Mesh could not be loaded");
+ if (mesh.vertexCount == 0) TraceLog(LOG_WARNING, "Mesh could not be loaded");
else rlLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh)
// TODO: Initialize default mesh data in case loading fails, maybe a cube?
@@ -1269,7 +1269,7 @@ Material LoadMaterial(const char *fileName)
#if defined(SUPPORT_FILEFORMAT_MTL)
if (IsFileExtension(fileName, ".mtl")) material = LoadMTL(fileName);
#else
- TraceLog(WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
+ TraceLog(LOG_WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
#endif
return material;
diff --git a/src/rlgl.c b/src/rlgl.c
index 7f349347..742b0ed5 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -338,7 +338,7 @@ static unsigned int LoadShaderProgram(const char *vShaderStr, const char *fShade
static Shader LoadShaderDefault(void); // Load default shader (just vertex positioning and texture coloring)
static void SetShaderDefaultLocations(Shader *shader); // Bind default shader locations (attributes and uniforms)
-static void UnLoadShaderDefault(void); // Unload default shader
+static void UnloadShaderDefault(void); // Unload default shader
static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads)
static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data
@@ -1532,7 +1532,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v
case UNCOMPRESSED_R5G5B5A1: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break;
case UNCOMPRESSED_R4G4B4A4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break;
case UNCOMPRESSED_R8G8B8A8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
- default: TraceLog(WARNING, "Texture format updating not supported"); break;
+ default: TraceLog(LOG_WARNING, "Texture format updating not supported"); break;
}
#elif defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
@@ -1545,7 +1545,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v
case UNCOMPRESSED_R5G5B5A1: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break;
case UNCOMPRESSED_R4G4B4A4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break;
case UNCOMPRESSED_R8G8B8A8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break;
- default: TraceLog(WARNING, "Texture format updating not supported"); break;
+ default: TraceLog(LOG_WARNING, "Texture format updating not supported"); break;
}
#endif
}
@@ -3454,7 +3454,7 @@ static Shader LoadShaderDefault(void)
shader.locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader.id, "colDiffuse");
shader.locs[LOC_TEXMAP_DIFFUSE] = glGetUniformLocation(shader.id, "texture0");
}
- else TraceLog(WARNING, "[SHDR ID %i] Default shader could not be loaded", shader.id);
+ else TraceLog(LOG_WARNING, "[SHDR ID %i] Default shader could not be loaded", shader.id);
return shader;
}